mepis's Forum Posts

  • That would be difficult to say without seeing the code and what you are doing. It would help if you uploaded an example of showed screenshots with what you are trying to do.

  • Not at the moment that I'm aware of. C2 doesn't have any capabilities to handle this that Im aware of. With that said, you could always do something fancy with git. have a single repository with your common used code and then fork it for each new project. From there you could pull from the main branch everytime you have a change. Just an idea.

  • Folks are more than welcome to add me to Skype as well. My username is Jon Welling live .net

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  • Ahh... yes. Sorry. I completely misunderstood you. That, I'm not going to be able to help with. Sorry!

  • You have to get creative with that, In my game, I initiated shooting whenever the rotation joystick is touched. It's difficult because you can only evver depend on two fingers being used at the same time on mobile. Anymore becomes cumbersome for the player.

    Sorry about the bugs. I have to update that post and my blog article. I fixed those bugs in my game.

  • For part one, use a flag variable. Such as:

    if (touchControls are activated) {

    set flag variable to true to true

    }

    if (flag variable = true) {

    activate option

    }

    The same could be used for the second part of your question,

    if property is true (your option is enabled), then spawn object (your option button you want hidden) at x,y area.

  • I'm just going to go ahead and thread jack this thread so I can add it in to my post lists so I can come back here and add my stuff later. I think this is a really awesome idea and I'd love to chit chat about this stuff! This is an awesome idea! I'm not near my phone though at the moment, which has all of my account information on it... I only use this machine for dev stuff and school work and keep all that other info on my tablet and phone. I also hardly use Skype so I don't remember my username off hand.

  • Also check out Kilobolt. He has same damn fin tutorials from programming games in Java. It focuses less on game design but more on the architecture side of things. Run though some of those tutorials and you'll learn a bit of Java and some high level concepts of how games work. You can use that to create a better, and more optimized code base on Construct. There's nothing better than hands on experience in my opinion. The tuts over at Kilobolt are easy to understand and written for non-programmers. That guy is also really cool and writes those for the sake of helping people. I'd really recommend checking that out as well.

    http://www.kilobolt.com/

  • I second gameDev.net. You can learn a lot strolling around those forums. What's neat is that a lot of the concepts you learn there are very easily translated to Construct and other tools.

  • I posted a thread on here about how to make dual joysticks for a game I'm making, something with similar needs to yours. I had a reply in that thread about doing it a different way.

    I ultimately liked my solution more because the joystick is created on touch and destroyed when the finger is released from the touch screen. For me, it solved a unique problem with touch screens. They don't have tactile feedback, they are all different sizes, and everyone has different sized hands. The way I did it, the neutral zone for the joystick is created and reset every time the player touches the touch screen. It also supports 8 way movement which is kind of what you want.

    The link to that thread is here: https://www.scirra.com/forum/viewtopic.php?f=147&t=103562

    I posted the same thing on my blog here: http://kurie.us/how-to-make-dual-joysticks-in-construct-2/

    Hopefully that'll give you an idea to work with. The thread here has two different solutions, mine and one that someone else posted.

    I will state that the solution I posted is for a layout size the same size as the window size. I had to modify that solution to work with a larger layout size. I have it working really nicely now and it's very responsive. I still have a bug to fix that if a lot of touches are placed extremely rapidly, it confuses it a bit. That should be easily fixed though, and for your solution, only needing one joystick, it should be non-existent (because of using buttons rather than a second joystick).

    Take a look, and if it interests you, I can post a modified version of my current game with a lot of stuff ripped out of it so you can see what I did with the two joysticks in a large layout.

    Hopefully that at least gives you a start and a few ideas to work with.

    Edit: to give you an idea of what I did for larger layouts, I ended up setting the control layer in a separate layer without parallax and pinning the control graphics to the touch pad object. That'll make a lot more sense if you look through the code I posted.

  • I'm glad it worked out for you. If I had known it was for a resume I would have offered to upload it to my hosting account.

  • Did a really fast search, but are you using the public link to the game to try playing it? Just a guess. Here's a link that might explain it more.

    http://www.technodator.com/2013/07/host-website-dropbox.html

  • I may be wrong on this, but I vaguely remember hearing about Dropbox changes recently that affected streaming content or something? That may be what is causing your problem. Hopefully, someone else more knowledgeable will come along and give you a better answer.

  • This is a hard topic to comment on or offer help with. I'll also admit, I didn't read the link posted a few comments above to the GitHub account regarding the missing library.

    It would help though if everyone could post their hardware that they are using in nix, and if possible, which drivers and modules they are using. It would be easier to determine what kind of issue there is.

    It's been stated, but nix drivers are sketchy at best. NVidia typically does a good job, but even with Ubuntu, they have to be installed and configured desperately. ATI has always had really awful support. I can't count how many issues I've run into with ATi drivers. From what I understand (and I may be wrong on this), Intel 4000 and 5000 graphics are barely supported.

    Also, if the graphics modules aren't installed properly, or support openGL, there will be a drop in frame rate.

  • What's your budget look like?