mepis's Forum Posts

  • I'm late to the game for this topic, but I'd have to argue that 'P' is a better choice. More traditionally with PC games, 'P' will pause a game while 'ESC' will bring up some sort of menu. Granted, pulling a context menu of some sort will achieve the same purpose of stopping the game momentarily. I think it's mostly semantic. Players will traditionally hit 'ESC' because they want to get into the menu and it's become a norm. But 'P' typically performs a single pause state without extra stuff, like a menu.

    When in doubt, and for the sake of making life easy, I would recommend having both keys do the exact same thing and listen for both.

  • If you find something then please post it up. I'm sure more people would find it to be useful information.

  • I've been casually looking for an easy solution as well. I haven't found one. I've grown less fond of Clay.io because of the gentleman's lack of response. I've also not gotten that plug-in to work with Windows 8 after a few days of troubleshooting.

    If you're looking to do Windows 8, look into Azure plugin with the basic Azure mobile service. Otherwise you may have to do the grunt work and set up a SQL database on a hosted server, create the server side bridges, and make JSON calls from the game. I think that's the route I'm going to go at some point. I'm just debating between using Azure, setting up a home server with DDNS, or finding another hosting service. GoDaddy sucks for JSON and PHP stuff.

  • Out of curiosity, what are you using to embed the mobile ads into the game? This is something I'm going to start exploring soon.

  • Okay, I've updated the list with all the suggestions thus far. Keep them coming folks, I really appreciate the help.

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  • Thanks GenkiGenga, I intend for this to be an ongoing list that can added to as I find stuff or stuff is suggested, and hopefully audited once every six months or so.

  • Sweet! Thanks guys.

    I'm going to create an extra resource section to the list and add the BizSpark stuff and Adobe stuff there. I'm focusing as much as possible on free things, or very affordable. The adobe deal is very affordable. BizSpark has a bit of a curve because of needing a business but it's worth to mention. Dreamspark for students would also be worth a mention to for the same deal.

    I'll add in the other stuff to. LMMS I've never heard of so that's awesome! For whatever reason I completely forgot about Spriter. That's more than worth while. I added Gimp, Inkscape, and Kenny.NL.

    Eric Matyas

    No problem. Of course I want to add the easily findable stuff like OpenGameArt and stuff. I also want to add the more eclectic stuff that's harder to find, is free, and looks like it'll be there a while. That includes assets, apps, articles, blogs, how-tos, ect... It might be information overload for a new person looking into it as a hobby, but I want to offer as many resources as possible.

  • You can use a simple statement like,

    If the turret has aquired a target and once every 1 second then

    spawn bullet at turret

    Hopefully that gives you an idea. If you need any help, let me know. I'm near my laptop today.

  • Bare with me, im on my tablet and typing is a pain. Your game worls really well. The logic is down. I would recommend speeding up the cpu time. it feels slow but im also impatient. I think if you do some polishing it it you would have one damn fine game on your hands. Change some of the fonts and make the score board look better. Im also not a dan of the start button. I think something better could be done for that. All in all, Im being picky to offer feedback. Its well done and it got me sucked in for a while. You did a good job emulating Simon Says.

    Edit: wow.... me and touch keyboards do not mix. Ill try and remember to offer better feedback tomorrow when im near my laptop,

  • Use the turret behaviour on an object, or your turrets. Im on my tablet right now so its a pain to type. Look at the manual. Its really easy to use. If youre still having trouble with it, let me know ans tomorrow i can build a quick example on my laptop and exaplain it better.

  • Excellent! Thank you. I'll add these in. I've used Camstudio but never even new Expression Design and Encoder existed.

  • I'm attempting to compile a list of resources for new game developers. I found that when I started this hobby I ran into a lot of trouble finding good resources. I found a lot of the standard recommendations, like OpenGameArt and whatnot. I'd like to start a more comprehensive list for people though, something for new people to have a reference to.

    I have a growing list here: http://kurie.us/game-developers-resource-list/

    I'm looking for:

    -graphic assets

    -music and sound assets

    -free programs

    -places to post games

    -communities for game developers

    -good blogs

    ect...

    I'd like recommendations for all the normal stuff, but other less recommended or know about stuff to. I intend to keep this list as updated as possible. I really appreciate any help and recommendations anyone gives.

  • I don't know the pixel measurements for your intent, but more or less that should work. You'll have to adjust the numbers to fit the game properly.

    Still, keep in mind, it's kind of a hacky workaround. iFrames aren't meant to behave like this. I would test it heavily with a lot of browsers with a lot of various versions. Some browsers, or versions of browsers, might behave kind of funky.

  • In short, you can't. An iFrame doesn't allow only calls to part of a page to render. When you embed another page in an iFrame, the entire page gets rendered. I looked it it up though and someone else had the idea of putting the iFrame in a div element and styling that element to only show part of a page. Still, it would have issues and it sounds like a very clumsy work around at best.

    Here's a link to read a bit more: http://stackoverflow.com/questions/5676672/how-do-i-crop-the-contents-of-an-iframe-to-show-a-part-of-a-page

  • Don't worry about your English. It's more than readable to get your message across. It's also far better than what someone could expect me to write in another language.

    Perhaps it would be better to destroy the button and then recreate it when the game is paused? That, or you could add in a flag variable to check to see if it should respond to touch.

    Such as:

    if game is paused {

    set isPaused =1

    }

    For level select button

    if sprite is touched and isPaused equals 1 {

    do your level select stuff

    }

    I think destroying and recreating the sprite would be more work, but it would also be more efficient on computer resources. Though we are only talking about one sprite here so it's not a big impact. Figured I would mention it nonetheless.