mepis's Forum Posts

  • Because Windows 7 8 9! Hah, just kidding. That was a bad joke that was running around the internet.

    Microsoft wanted to distance themselves from Windows 8. That's their official wording on it.

  • More updates!

  • Thanks for the feed back! I do need to find a different icon for the explosion. That makes sense.

    I like the idea of allowing a way to go back to a previous state before the explosion. I'll add that in. Doesn't seem like something hard to do and I'd rather give the player options.

    It's still early days. I plan on adding objectives and such. I need to implement the scoring system first. The objectives and missions I intend to keep adding for a long time. It'll be a long term project. After the initial set is completed, more and more will be added along the way.

  • I lost a bit of time playing this game today. Very addicting and well done!

  • I finally have a presentable enough alpha version of my current project to share. It's called Project: Blast Box (name pending)! The premise is simple. Build things to blow them up.

    It's extremely early days right now. I'm getting the basic framework setup and the kinks worked out. After I'm done with that I'll get a scoring system up and running followed by some introductory objectives and game modes.

    So what do I intend to do with Project: Blast Box? I'd like to progress is and keep it going for a good long while. I intend to monetize it through a couple of small ads eventually and maybe donations. Otherwise, it'll always be free. I want as many people to be able to enjoy it as possible. I plan to keep adding random objectives and things as I go.

    So, what are you waiting for! Give it a try and tell me what you think!

    Copied and pasted from my project page from my website (mostly so I don't have to retype the controls).

    http://kurie.us/project-blast-box/

    Project Blast Box: Builds things up to blow them up!

    Project Blast Box is a simple sandbox game in very early development. The object of the game is simple – build things, whatever you want, to blow them up.

    How To Play

    Gameplay is simple! Build things. Place your explosives. Blow them up! Use the arrow keys to move around the screen. Click anywhere on the screen you want a brick to appear. All bricks are able to be dragged and dropped so move them wherever is needed. After you’re all set, place a few explosives around the screen (change to explosives with the orange box). Then click the button(the cheery bomb icon) next to the reset button to blow everything up! When you’re ready, hit the reset button (the circle arrow icon) to start again.

    Project Blast Box (name pending) is still in very early development. This game is a hobby project I intend to build on for a while. After I get the framework of the game built I will continue on with various other features, missions, etc… Check back often to see how progress is going! I decided to produce this game rather publicly. I realize that this might turn away some players by playing an unfinished product, but I thought it would be fun to let everyone see changes as they go. I will upload the changes as often as possible.

    Update 10/29/2014

    Some more tweaks were made. Mostly small stuff in the background.

    Block counts were added. This continues to build on the framework to add missions and objectives later one. It also helps to keep the game from crashing the browser from adding to many blocks (mainly balls).

    Update 10/24/2014

    It has been a busy few days. I wanted to get something presentable for people to play with. I reorganized the images, made some placeholder images for the objects, and setup UI graphics. Project Blast Box is much more presentable now!

    So here's the changes:

      All new menu and UI graphics (biggest change) Added a ball object to play with Changed some physics properties of the objects Behind the scenes tweaks to make future development easier

    Update 10/20/2014

    I’ve made a few changes for the good. I’ve decided to do the #30daydev challenge on Twitter as a chance to try and learn some new things and progress Project Blast Box a little further.

    So here are the changes (not uploaded at this time):

      Added triangle shapes to the game play. Started to expand the background with placeholder images. Played with a little bit of the physics. Started designing the menu.
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  • I was actually researching this a little bit for an article. Ad4Game and Leadbolt seem like the best options to implant the ad inside of the game (or any other HTML5 app). Likewise, you could always create a frame outside of the app and place the advertisement there. If you did that, you could use a lot more advertising partners but the ad would be visible all the time and possibly ruin the user experience.

  • I see. Did a bit of digging. Still no clear answer.

    http://developer.android.com/training/g ... index.html

    http://android-developers.blogspot.com/ ... games.html

    Android clearly supports gamepads. I'm not finding documentation though as to whether chrome has access confirmed access. Though I did find this.

    https://codereview.chromium.org/133943002/

    With that said, I'm going to have to take an educated guess and say it will. I have a feeling it doesn't work on the Fire because of Silk. FireOS is heavily modified from Android, including the built-in browser.

  • Doesn't it work on the Ouya? If it does, I have a feeling that it would on this as well. Just a guess though.

  • To add another point, I would create invisible sprites covering half of the screen, one on each side of the screen. These could be your touchpoints to navigate to the next or previous layouts. Ultimately what you're looking to do is navigate between layouts nonetheless.

  • You would have to have touch points for navigation. The touch points could move the reader to a new layout or "page". That's a creative use for Construct!

  • I believe you have to opt-in for the revenue sharing. If you opt-out then you would be able to. If you can inherently earn money from the game, then otherwise you'll need to upgrade your license.

  • This is probably something to do with their payment gateway itself and your bank. Sadly, not all payment gateways work with all banks. I would email support directly. You'll probably get a faster and more thorough response.

  • Your work is amazing!

  • It's been a while since I've used Crosswalk, but if I remember correctly, there should be a text box in the project area for your game that will allow you to change the versioning.

  • That sounds like it may be a localized bug. I would reach out to Ashley for better input. That error sounds like it's trying to open connections to multiple pieces of hardware or hardware streams. Construct can obviously handle more than 6 sound files. It sounds like something else is going on there,