MelVin's Forum Posts

  • can confirm, can be replicated with the platformer template. Just add ajax and try and preview.

  • spongehammer

    if all else fails try a system restore. I had to do one to solve a simular problem many C2 versions ago. Colour was washed out, system restore did solve it, but I never figured out what casued it. hope this helps

  • I haven't tested. I'm going to wait til Ashley comments before I go any further. This is the third time I have replaced the saved games feature. the default system just doesn't make saving/calling strings easy for me.

  • thanks for telling me, you've saved me a lot of waisted time. it's awesome that you're doing a custom save games, I based mine on andreas R 's template, with this I was able to adjust mine and get it to work. I would love to see something done by someone else, compare what I've done, see were I can improve mine cause I feel I'm still learning. If I can help let me know.

  • Colludium

    Exporting breaks my game. it just hangs at a blackscreen. So I can't export withh NW.js wth this version.

    But everything is working, with the exception of "fullscreen on start of layout" when testing using NW.js Preview though. Once I over wrote/Re-saved, the custom saved games seem to work. That's including the the labels/tiitles for the save game slots. So I think dictonary is working correctly.

    I tried testing the earlier version of my custom saved games only capx. The exported version does not load as well. But does seem to be working without issue on preview. Trying to figure out why it will not export properly now.

  • Colludium

    I'm just testing it again. I think I might have got it working. Exporting now to test it

  • I have tested and my custom setup does work but strings have become an issue. Dictonary is not functioning properly for me, As that is how store my labels/titles for the save game slots.

  • Great news:

    The nasty memory leak (

    Now the nw.exe process is much more aggressive in flushing memory, changing layouts will trigger a clearing a few seconds into the new layout. The memory usage does not escalate endlessly leading to stutter (& crash) after some time of play (time varies on size of game).

    Another GREAT news:

    cpuutilisation tracking shows a major reduction. This means a big performance improvement. On average, I am seeing around a 20-25% performance speed up for my logic bottlenecked RTS-style AI battles.

    A really bad news:

    Save game state not compatible with NW10.5 or NW12. LocalStorage does not carryover nor does the Save/Load state. Obviously you all can understand the implications. Pretty much if you are on an older NW and already published, updating to this = wiping your gamer's saves = not happy gamers.

    Some weirdness:

    It seems to ignore or does not process the local storage triggers like "exist/missing"

    This used to work. It would enter full-screen by default, and subsequently it checks the localstorage key first, sets it, then fullscreen or or window mode based on the saved setting. Now it does not trigger.

    I'm experiencing the same sort of problem. I am using a custom save game setup, using local storage, dictonary and arrays.

    Before the update I could go fullscreen on start of layout, and strings would work in the saved game slots i setup. Now the saved games still work but strings are not being called so the saved slots do not show text anymore. Hope this helps, really hope this gets fixed soon.

  • finshed updatng the IndieDB page, check it out http://www.indiedb.com/games/adventures-of-dakoo-the-dragon

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  • I've added a few things and finalized the artwork. Most things have been updated. There's a new trailer for the game on youtube https://youtu.be/9fNoga5GRgY Check it out and let me know what you think. And don't forget to follow on Twitter https://twitter.com/DaKooDragon to see daily updates!

  • alextro

    Thanks for responding, I'm guessing I'll have to wait til the next update to test again.

  • I've updated my XDK install today, since the update I have not been able to get my project to work on my device or in the emulator. I keep getting a white page with the message... "A Blank Project Template--- To use this template as a starter app, start with init-app.js and app.js for your JavaScript code...

    I searched the forums and couldn't find anything, has anyone else come across this. Not sure what I'm doing wrong , the project has always worked previously to this. Any help is appreciated, cheers.

  • Awesome, can't wait to test the front to back again. Thanks Ashley

  • Problem Description

    ____Particles are not showing when front to back renderer is enabled ____

    Attach a Capx

    ____ Tested with the example Capx "particle double fountain.capx" from the examples folder ____

    Description of Capx

    ____ particle fx example ____

    Steps to Reproduce Bug

    • enable front to back to reproduce bug

    Observed Result

    ____ nothing shows up ____

    Expected Result

    ____ Particles should show ____

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (YES)
    • Internet Explorer: (NO)
    • NW.js:(YES)

    Operating System and Service Pack

    ____ windows 8.1 updated today ____

    Construct 2 Version ID

    ____ r207 ____

  • I really think you have something here, the art is interesting. I can say I wanted see more, wanted to see what it's about. If you don't already, get on Twitter, it could help with your kickstarter. Good luck!