melomaniak's Forum Posts

  • I cannot use Construct on Chrome on IPAD OS with mouse. Left click is not recognised. Cannot seem to be able to zoom in and out on Canvas like on PC.

    Is there a fix for these?

    Thanks!

  • Is it related to the fact that C3 displays a black screen when launching preview?

    Tried in Chrome&Edge same thing.

  • iOS 10 doesn't support Remote Preview. It relies on WebRTC Datachannels, which were only added in Safari 11 (iOS 11).

    Chrome on iOS is just a skin for Safari because Apple have banned other browser engines. So Chrome on iOS has identical features to Safari.

    Thank you for the reply. I appreciate how fast I can get answers from the community or in the case the founder. One of the reasons why I have decided to stay with Construct. Great job, thanks.

  • Occasionally happens on my iPhone. Empty your safari browser cache on your phone and try it again - usually sorts it.

    Thanks. But a) I don't use Safari and b) the solution is above, posted by Ashley!

  • Can't find the answer in the forum:

    I cannot get the remote preview to work on Chrome on iOS 10.

    Error message: "Oops! This browser does not support Remote Preview".

    Works fine on an android phone.

    Is it not supported for iOS 10 or is there a workaround?

    thanks,

    JMF

  • Hello,

    I used to be able to do remote preview on my android phone.

    Today I tried and my phone gets stuck on the Construct3 loading screen displaying: Loading Scripts...(100%)

    Then nothing happens, even after 10minutes.

    I tried with a few different project, same results.

    Chrome app is up to date on my phone.

    On the desktop side it says:

    Client connected: Chrome 66 ? Android 6.0, waiting for runtime stats...

    Suggestions?

    Thanks!

    JMF

  • I managed to do this with ShadowCaster and blend mode, check out this post:

    Works like a charm I managed to incorporate it in my game. BUT could it work for multiple enemies? I want the guard to show their line of sight. If I try to use more than one light&fov it doesn't seem to work.

    Any idea?

  • I managed to do this with ShadowCaster and blend mode, check out this post:

    This is EXACTLY what I wanted, thank you so much!!!

  • Hello,

    I am creating a stealth game. Everything works like a charm.

    How to I draw a cone of vision for each guard in my levels? Like in Commandos for instance, where the cone of vision is reduced where blocked by an obstacle.

    Since C3 is obviously drawing such a cone in the background couldn't we have a function to display the cone, that would help the player knowing where and where not to move.

    Any ideas welcome, thanks!

  • THANKS!

  • Hello good people,

    After years of making video games for myself and a few friends after having purchased a license I now have a possibility to do a job for a company : creative an interactive display with a few games for kids. The display will be in a museum and should be a permanent display.

    How does it work with licensing? Does the museum have to purchase a yearly license to be able to display the Construct game? Can they just go online to the website where I will host their game without any extra cost than hiring me for this job?

    Feedback appreciated!

    JMF

  • Yes, except that Family do not have a LOS condition for instance. So for my particular example I'm not sure it can be used. There does not seem to be a way to do this but create as many different sprites of bots that I want and code the specific events for each of then:

    If bot1 has LOS to bot2...

    If bot1 has LOS to bot 3...

    if bot2 has LOS to bot1...

    if bot2 has LOS to bot3...

    etc.

    Doesn't seem very code effective to do it that way.

    But thanks for your help, I will keep searching.

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  • Hello,

    I am trying to make a bot deathmatch.

    I want to be able to use as many bots as I want and have them interact and follow the same AI behaviors.

    So far I get the bots to chose a random location via pathfinding and if a bot is in LOS he is tinted in red (for debug).

    My problem is the following : how to I tell construct which is which? At the moment the bot that is seen is the bot that shoots a laser. I can't seem to find how to tell construct that I want the bot that has the LOS to another bot to trigger the spawn laser action.

    Is there something simple I am overlooking?

    Many thanks, caps enclosed.

    JMF

  • Working like a charm. Good job. Thanks.

  • A hotfix - like for the OR block - would be nice indeed! Unless Scirra'd rather roll out a new beta with most bugs fixed.