megatronx's Forum Posts

  • Thanks for info. That's really bad than, as that means other might have that problem too.

  • And just realized that if I hold "L arrow" or "R arrow" + "Down arrow" + D then S is not working. What's going on here? Is there a limit to the amount of keys can press simultaneously in construct? Or is it windows problem, or maybe just node-webkit?

  • Just switch physics on under each created sprite.

  • Hi,

    I discovered that when I hold "A" and "Left Arrow" keys, the "UP Arrow" key is not working, even thought I don't have anything programmed for "A". Any ideas why this might be happening?

  • Bump

    Same problem here. When I preview in a maximized window all works fine, but when I full screen it fps drops significantly! Makes no sense that additional 20px width and 10px height would drop the fps rate below 40 fps from stable 60fps.

    EDIT@ All right, discovered what was causing the issue! Basically I have two screens, but I wasn't displaying it on the screen set as primary in my card settings. LOL

  • R0J0hound Thanks a lot man! Will look in to it.

  • Hi,

    I'm designing arcade style game, but I've got stuck on couple of things: 1. Deepening on the level what would be the best way ( mathematically ) to handle enemy spawn frequency? 2. Have no idea how to make percentage of enemy type spawning?

    Any ideas?

    Thanks! :)

  • It's easy to recognize if it's art or not. Art is thought provoking. It is something that has a message between words. You wont see or hear this message, but you can feel its presence. Then it's your job to look within yourself and interpret those feelings. Everything else that "looks nice" or "sounds nice" but doesn't make you feel that thought provoking presence I've talked about, is just craft.

    So to answer to your question: almost all games are only a craft. And to be honest I can't even think of a game that would agree with my description. I can think of music, paintings and films, but no games.

  • Nice work! ;)

  • Forget about c2 clock for precision counting. What you could do is either use delta time, or move the final reverb tail to the beginning of the track and then fade in on start of layout instead of starting straight away.

  • Hi,

    I'm feeling like playing some good point and click adventure game set in sci-fi universe. Any suggestions?

    Thanks!

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  • Create Variables ObjectsX and ObjectsY and set them to Objects.X and Objects.Y respectively. Then use those two when moving it back to original position.

    Also this post should be in HOW DO I section.

  • 64-bit is working on my rig.

  • Even Tarantino agreas with me! :)

    http://youtu.be/u5ck9Ci0zN4

  • But 720 upscale to 1080 will still be rendered as it would be 1080. What about down scaling? From what I've experienced in construct it is that if I shrink the picture application performs much better.