megatronx's Forum Posts

  • Check the release notes.

  • Cool! Thanks! So that means that in 1080 the sprite will be it's original size, so it remain as sharp as it was originally made out to be, but in 720 which is going to be game window it will remain scaled down. Is that right?

  • Hi,

    I already know how low-quality scaling works. But I would like to ask how screen scaling at high quality exactly works? Let's say i set windows size to 1280x720, but I know that many people will play full screen at 1080. So if I add a sprite, lets say 128x128 in dimensions, and on the layout I will scale it down to 64x64, when full-screened in high quality letterbox scale at 1080, is it first rendered at 64x64 and then upscale or is it scaled back to around its original dimension (128x128)? I'm asking about this because I would want to know how to approach to images quality.

    Thanks!

  • It's happening!

  • Yes I already have done that. While scaled down text is fine fine I still would like the icons to be even smaller, to fit the line height.

  • Cool guys :) I've started a little side project last weekend, and since I've knew it was going to be small I've didn't really gave much thought to organisation. Aaaand it was a mistake! After finishing the whole code will have to restructure it on the new event sheet for the clarity and optimization.

  • Already on smallest setting.

  • I wish your mother to get back to health.

  • If you don't know what canceling is, that's making events stop if event of higher priority happens for example: I attack with melee weapon, but the moment I press the button for jump it immediately stoops attacking ( like in devil may cry for example). So how you'd set priorities for it?

  • Make external txt file with array, add that file to your project, and fill it up with dialog ( look up how arrays look in json form) then use ajax to load array from json string. For choices use tokenat and numeriacal variable. same for outcomes.

  • Hello,

    This is a small request, but I would like to be able to adjust size of the icons in the even editor. I have fairly small screen (20" only) with native 900 res. I have already made the fonts smaller, but I'm finding the icons to stand out too much, and distracting me when I'm going trough the code, making text hard to read with understanding. So having an option to scale them by 10% would be awesome.

    Thanks

    PS. Also I would like to bring back the idea of having an option to set transparency for toggled events.

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  • How you guys handle canceling?

    EDIT@ If you don't know what canceling is, that's making events stop if event of higher priority happens for example: I attack with melee weapon, but the moment I press the button for jump it immediately stoops attacking ( like in devil may cry for example). So how you'd set priorities for it?

  • You can make your own editor that does that.

  • Search the forum/tutorials for how to use vectors. might help

  • I know. It's fine. As I said, i have 2 screens and forgot that not main screen is being not rendered as fast as main one. Even when I watch movies they stutter etc.