MeekBug's Forum Posts

  • 7 posts
  • I completely agree; all the attention is going to Unreal, Godot, and Game Maker, but I don't see any mention of Construct anywhere. It seems like it's lacking presence.

    Quick Google search for "2D game engines 2023" and Construct was one of the first ones .... but ok ............

  • Interesting thoughts all, but I have to say, for us the more we add to the free edition, the fewer sales we get. Open-source projects use a different model where most of the product is free, the titans of the industry like Unreal can rely on revenue from royalties of major commercial titles, and some other tools are backed by billion-dollar corporations who don't necessarily care about running things at a loss. I think we're actually relatively unique in being an independently run, small/medium-scale commercial business with subscriptions, and making a success of it. However we also have to make sure that's sustainable, and in its current form, it is. Unity are losing about a billion dollars a year at the moment so clearly they're thinking "this is unsustainable, we need more revenue fast", and look where that's ended up, and I think that's a good reminder of the importance of having a sustainable business.

    That's why I stick with C3 as my main engine <3 responsible, caring, front-runner owner that DOES keep it new and interesting for us devs.

    I can't tell you how many updates this year have come out a day after I've thought "you know, I need that, that's a cool feature" and BOOM there it is, you made it.

    You're absolutely knocking it out of the park, Ashley. Keep it up!

  • Lets discuss what can be done to make the Construct interesting for devs, especially who are searching for a new engine, after Unity fail

    People telling that Construct is for kids, why?

    Welcome from Unity ...

    Not a great intro ... That was quite rude, short-sighted, and pointed.

    "Interesting" how?

    It's a 2D/2.5D engine at its core.

    What else do you want? What isn't interesting? Are you really going to take "it's for children" seriously when people can make drones fly in Scratch?

    Like dude, wow. Wow.

  • Seems like that fixed it! Thanks!

  • Best working and best performing solution I had found for Vampire Survivor like enemy behavior is using phyics.

    Threw together a little example for you:

    https://drive.google.com/file/d/17eszXFnrcgYShboEL64XVV1iuEX70yWj/view?usp=sharing

    Let me know if this works for you! :)

    Hey, the enemies kind of delay when moving. When spawning 100 instances, sure, looks great, but when they come in 10-20 at a time you can tell their movements are delayed by about 1-2 seconds.

    What's the fix for this?

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  • I apologize for the code formatting above, I can't seem to edit the post to fix it.

  • Every few minutes when I'm working in the Timeline I crash with this error:

    TypeError: Cannot read properties of null (reading 'Je') at d.ra

    Below is my entire error. I'm having trouble isolating the cause. Any help is appreciated!

    Error report information Type: unhandled exception File: https://editor.construct.net/r302/main.js, line 2320, col 361 Message: Uncaught TypeError: Cannot read properties of null (reading 'Je') Stack: TypeError: Cannot read properties of null (reading 'Je') at d.ra (https://editor.construct.net/r302/main.js:2320:361) at Y2.yrc (https://editor.construct.net/r302/components/bars/timelineBar/timelineBar.js:224:227) at d. (https://editor.construct.net/r302/components/bars/timelineBar/timelineBar.js:219:6) at h (https://editor.construct.net/r302/components/bars/timelineBar/timelineBar.js:222:320) at Y2.Iqc (https://editor.construct.net/r302/components/bars/timelineBar/timelineBar.js:222:458) at Y2.Td (https://editor.construct.net/r302/components/bars/timelineBar/timelineBar.js:223:336) at HTMLDocument. (https://editor.construct.net/r302/components/bars/timelineBar/timelineBar.js:218:55) Construct version: r302 URL: https://editor.construct.net/ Date: Wed Aug 24 2022 19:17:26 GMT-0400 (Eastern Daylight Time) Uptime: 1330.1 s Platform information Product: Construct 3 r302 (stable) Browser: Edge 104.0.1293.63 Browser engine: Chromium Context: browser Operating system: Windows 11 Device type: desktop Device pixel ratio: 1 Logical CPU cores: 8 Approx. device memory: 8 GB User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/104.0.5112.102 Safari/537.36 Edg/104.0.1293.63 Language setting: en-US WebGL information Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium) Numeric version: 2 Supports NPOT textures: yes Supports GPU profiling: yes Supports highp precision: yes Vendor: Google Inc. (NVIDIA) Renderer: ANGLE (NVIDIA, NVIDIA GeForce GTX 1060 3GB Direct3D11 vs_5_0 ps_5_0, D3D11) Major performance caveat: no Maximum texture size: 16384 Point size range: 1 to 1024 Extensions: EXT_color_buffer_float, EXT_color_buffer_half_float, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_texture_compression_bptc, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, EXT_texture_norm16, KHR_parallel_shader_compile, OES_draw_buffers_indexed, OES_texture_float_linear, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, WEBGL_multi_draw, OVR_multiview2

  • 7 posts