Timeline keeps crashing, can't tell what's causing it

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Cause some serious sonic mayhem with Iconic Film Trailer.
  • Every few minutes when I'm working in the Timeline I crash with this error:

    TypeError: Cannot read properties of null (reading 'Je') at d.ra

    Below is my entire error. I'm having trouble isolating the cause. Any help is appreciated!

    Error report information Type: unhandled exception File: https://editor.construct.net/r302/main.js, line 2320, col 361 Message: Uncaught TypeError: Cannot read properties of null (reading 'Je') Stack: TypeError: Cannot read properties of null (reading 'Je') at d.ra (https://editor.construct.net/r302/main.js:2320:361) at Y2.yrc (https://editor.construct.net/r302/components/bars/timelineBar/timelineBar.js:224:227) at d. (https://editor.construct.net/r302/components/bars/timelineBar/timelineBar.js:219:6) at h (https://editor.construct.net/r302/components/bars/timelineBar/timelineBar.js:222:320) at Y2.Iqc (https://editor.construct.net/r302/components/bars/timelineBar/timelineBar.js:222:458) at Y2.Td (https://editor.construct.net/r302/components/bars/timelineBar/timelineBar.js:223:336) at HTMLDocument. (https://editor.construct.net/r302/components/bars/timelineBar/timelineBar.js:218:55) Construct version: r302 URL: https://editor.construct.net/ Date: Wed Aug 24 2022 19:17:26 GMT-0400 (Eastern Daylight Time) Uptime: 1330.1 s Platform information Product: Construct 3 r302 (stable) Browser: Edge 104.0.1293.63 Browser engine: Chromium Context: browser Operating system: Windows 11 Device type: desktop Device pixel ratio: 1 Logical CPU cores: 8 Approx. device memory: 8 GB User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/104.0.5112.102 Safari/537.36 Edg/104.0.1293.63 Language setting: en-US WebGL information Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium) Numeric version: 2 Supports NPOT textures: yes Supports GPU profiling: yes Supports highp precision: yes Vendor: Google Inc. (NVIDIA) Renderer: ANGLE (NVIDIA, NVIDIA GeForce GTX 1060 3GB Direct3D11 vs_5_0 ps_5_0, D3D11) Major performance caveat: no Maximum texture size: 16384 Point size range: 1 to 1024 Extensions: EXT_color_buffer_float, EXT_color_buffer_half_float, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_texture_compression_bptc, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, EXT_texture_norm16, KHR_parallel_shader_compile, OES_draw_buffers_indexed, OES_texture_float_linear, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, WEBGL_multi_draw, OVR_multiview2

  • I apologize for the code formatting above, I can't seem to edit the post to fix it.

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  • Try the latest beta release - maybe it's a problem we already fixed.

  • Seems like that fixed it! Thanks!

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