Well Logomachine actually just posted a former pic of mine from XDA and it was under Tizen, not Android Wear, anyone can help me ? :/
Je te trouve pas
You are the man!!!
http://www.mediafire.com/download/j4j1g ... Tracy.capx
I sent you a link in your PM
Logomachine You have a screenshot here : http://img15.hostingpics.net/pics/860451Sanstitre.png
<img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">
The application stops... :/
OK Logomachine , thank you for your quick answer, I'll let you know how it worked!
Hey,
I used 'search', and found no answers... has anyone managed to port a game made in C2 on Android Wear without too many issues? If yes, I'm all ears... <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">
I have tried, but the result is that :
https://twitter.com/GuillaumeNassau/sta ... 6148920320
I don't know why it is so small, the resolution is the exact one for my device...
Develop games in your browser. Powerful, performant & highly capable.
I was really hoping that I could work with alpha, beta and gamma but I'm not a good coder enough I guess
aquinn I just tried that on the watch and in doesn't work... I guess the browser object is not compatible... thanks for trying to help, I didn't expect help here anymore...
Yep, that's what I intended to do just wondered if there was an option. C2 is full of little treasures you never know!
BTW I have another question ! While I am searching for evidence on the body, I don't want my touch input to make the character move behind the Cadavre image, is it possible for a sprite to block touch input for other sprites situated on a layer under the first one?
Yeah, also, I am not crazy and Cadavre was in the viewport, I just happened to move it to try something else... the real problem was the animation. Cheers!
Waow, LOL
First, thanks so much! Yeah, for your last point, that was my attemps to make Cadavre appear ahah, you know after half an hour on a problem, you start trying stuf...