max2612's Forum Posts

  • bump

  • Bump

    I did some research on this forum and found that the video can start by a trigger like a touch or something. And I did that, build it to APK, install to my phone, did the trigger but nothing happened!! Howww

  • Okay. I tried using the android studio way from using the command prompt window, still doesn't work as well, a white screen is there instead of the video, same result when I try to build the apk using intel xdk and phonegap.

    Does anyone know?? Please help me...

  • Did that and still the same result. White screen at the video layout on mobile. Or is it because of the XDK Intel?

  • Hi all

    I am making a mobile game and I stumbled upon this tutorial made by NN81

    https://www.scirra.com/tutorials/9610/build-android-apk-easily-with-cordova-cli

    I followed through the tutorial to the end. I thought the tutorial was to build the apk from C2 project but all I get was HelloCordova, not the game.

    Did I do something wrong? I followed everything stated there.

  • Bump. Does anyone know how? Or is there an alternative?

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  • Hi all

    I am making a mobile game app and there is a video at the end for the Game Over layout. I did make the video to h264, webm and ogv format, and still the video does not play. I know this because I simulate the exported file to the XDK Intel first. And when I build it in APK, the video still does not play. What am I doing wrong here?

    .capx:

    https://goo.gl/mzsdJH

    APK:

    https://goo.gl/yF2AKF

  • Hi... I'm back again and I'm facing another problem about the hints.. Here it goes...

    On the first tap of hint button, it shows the first hint, "Buying books"

    Second tap, shows second hint, "test1"

    Third tap, show third hint, "test2"

    Fourth tap, put one of the letter sprites to one of the grey boxes

    I tried and come to no avail because I set the letter sprite to go to the first grey box, but it moved to the third grey box.. Is it possible to do so?

    Here is the latest .capx

    https://goo.gl/54nCnB

  • That worked perfectly!! Thank you!!

  • What I am trying to say was.. I made the object gold and bomb to spawn at random places, I need the audio played is also available at the spawned place, not at only one spot.

    I tried to put a random(Bomb.X) at the compare two values, but is sounds very weird, just like a buffering beep or stuck beep..

    https://goo.gl/5uyZFA

    And since the bomb sprite will spawn a lot more, the sound is only available at one sprite, not all of them

    Here is the current file

    https://goo.gl/1yRdYt

  • That worked just like I wanted! Thank you!

    But one more problem though.. Since my bomb and gold sprite will spawn at random places, how to make the sound area follow the random spawned location?

  • Do you mean like this? If I put it like this, there's no audio playing, only the explosion and gold collected.

    goo.gl/CPJSR4

  • Do you mean like this?

    goo.gl/DwSAkd

    Or should I make a different global variable for the character distance?

  • That works perfectly! Thank you!

    But is it possible when the character is within the gold object area, the audio will play? Not to play the audio on start?

  • Hi all

    Like the title said, how do I play the audio properly? I am making a game here, when the character get nearer to an object, the audio is getting louder and when the character is far away from it, the audio becomes softer. I tried to search for tutorials in youtube, but I can't find it.

    I know there is a template in Construct 2, applied to my game, but a bit different on what I expected. The template name is Positioned Audio.

    The sound played on start of layout although I didn't set it in my sheet. What I am trying to say is, when the character is kinda near to the sprite, the audio starts to play according to the audio set to it and make the behaviour like I said above.

    Here is sample capx

    goo.gl/wha8nk