max2612's Forum Posts

  • Thank you for your response. According to your suggestion, should I make my player sprite's name to be the same as my "Town" layout? Because each player character on each layout have different sprite name.

  • Hi all. As the title said it, I'm trying to make my character to be on the last position of it was after switching back and forth of the layout.

    For example, I talked, one of the NPC, then it will bring me to the "Teaching" layout. Then after I'm done with the layout, it will be on the last position but that did not happen. I did tried to make it once, but it brings me to the initial character position on start of the "School" layout. I'm still new on this position thing.

    Here is my .capx:

    goo.gl/3SGRUZ

  • I was wondering. If you look at my Town layout, the NPCs are walking randomly. Is it possible to put zones in them and on a push of the button to start a conversation with them?

  • Thank you !! That resolves my problem!! And by the way, is there any chance not to use so many Zones TiledBackground to start a conversation?

  • Hello all. I am trying to make an RPG like game, at layout School. I followed the tutorial like this video.

    youtube.com/watch

    I tried on the first NPC, it worked. But when I tried to the other NPC, it doesn't work. I tried to make an instances of SourceDialogue and it doesn't work. Then I cloned the SourceDialogue, doesn't work as well. Changed the instance value, still doesn't work.

    I need help like a lot!!

    Here is the sample .capx

    goo.gl/SgGrLw

  • Thank you dop2000

    I think mostly of the game part is complete. All is that left is for the RPG style layout.

    Thank you!!

  • [quote:93kxtoj1]Else -> Set HintType=1

    -> (show English letters)

    For this one, I tried, and preview. It turn to English letter on start of layout. And I haven't even tapped the hint button

  • Its kind of like what I'm doing right now on my project. Instead of putting it on the second frame, I put it as opacity.

    But is it possible if it like take turn of showing hints and English letters? I don't it to show them at the same time.

  • Okay. I won't complicate you then. I will stick with the fading out hint.

    Another thing. Is there any other way like hit the hint button, it shows the hint. Hit the hint for the second time, it shows the English letters?

    Or will that be complicated too? Look at my updated .capx to know what I meant

  • Not to repeat I guess. What I'm trying to do now is

    1. When I hit the hint button, the letters, the English letter, will reveal it self by increasing the opacity to 100 and after a few seconds, the opacity set to 0.

    2. When I hit the hint button again, something else will pop up, not the English letters, but the Word text object will be visible.

    Is the process going to be complicated?

  • I think this post I'm going to post is kind of related.

    Here goes.

    If you notice my game, there is a hint button. Every time I tap it, some hint shows up or something like that.

    What my problem is now, can a single button or in this case sprite, show different hints every time it is pressed? Like when I press it once, it shows the romanize letters then when I press it again, it shows the appended text, like making it visible.

    Is there any way to do it?

    Here is the updated version

    goo.gl/hc6ZkU

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  • I saw that you put browser in the layout. What is it for actually?

  • Didn't work though. I tried to tweak some but it ended up with the same result. It still counts with the action assigned to it.

  • Hi all. This a game I made with the help of dop2000 in the previous post.

    I am making a game of spelling Japanese words. The help that I needed is, by forming longer words, the score would be greater and health of the enemy is reduced more.

    For example, if I put the word "itadakimasu" in Battle layout, the score would be 20 and enemy's health reduced by 20. I tried to make it, but it seems to be confused with the later command. I tried to duplicate it, and it is still the same.

    I am trying to make like shorter words have little score and little health reduce and longer words have higher score and more health reduced.

    Here is the sample .capx

    goo.gl/yR8tmN

    Here are the word samples

    goo.gl/Mqdi4H

    Note that Level 1, Level 2 and Level 3 are Battle, Battle 2 and Battle 3 layout respectively.

  • Seriously?! OMG! Sorry for troubling you! I didn't know it was that easy.... T-T

    You saved me!! Thank you