Maybe you should use For Each Sprinter and put the conditions overlapping, not overlapping and Compare the Demon_Room_ID as its sub-events.
In case you need help, you can send me your c3p file through my email: nguyenquocdong2009xyd@gmail.com
You should use English in this forum.
Btw, I have made a similar game with your requirements.
I have to use Google translate so maybe it could be lack of some information.
If you are interested in, please contact me through email: nguyenquocdong2009gqi@gmail.com
Please contact me if you need to buy template or hire a C2/C3 Developer/Designer.
My email: nguyenquocdong2009gqi@gmail.com
I think this could help:
You can use tokencount(text, " ")
and replace i with loopindex.
I think you can use Layer for this case.
So you will have 3 layers: Under, Bridge and Top.
All objects of each layer will be arranged by Construct.
Add sub-events below the condition bullet collision with the person:
If Shield = 0 => HP -7
If Shield = 1 => HP -3
You can store highscore of each level to Local Storage as a String and load each of them when start the game.
The highscore will be separated with a separator.
e.g.:1000,2000,1500,0,0,0,...
Maybe some conflict when opening c2 project with c3 and you will need to modify your project on c3 to make it run.
Already have in my example, you can scroll but if you release finger, the 1st and the last one will not go too far the top and bottom.
Yes you can import in the text file and load on start.
And you can change the separator to other if in your quotes have this separator "-".
I have an example for you.
drive.google.com/file/d/1r9vYLXfQS_uHGQPN7RGKbyIqZRm1slDE/view
You can use round(price) to remove the decimal.
Develop games in your browser. Powerful, performant & highly capable.
You have 1 animation Idle only so if you release any key, it will play that animation.
To solve it:
If left key released, play idle and set mirror is true.
When pressing Right key set mirror is false.