I've looked around and found an old topic about it, but the link the guy posted doesn't work anymore. Looking for a way to make this for horizontal and vertical bridge objects in a family.
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I think you can use Layer for this case.
So you will have 3 layers: Under, Bridge and Top.
All objects of each layer will be arranged by Construct.
Thank you Maverick1912! I was thinking of making objects for the bridge to change layers. Two objects on both sides of the bridge to set the layer below the player just before walking over and the other objects below sets the bridge in a layer above the player. I'll try making a variable to set it once the player overlaps the objects.
Here is my solution
https://drive.google.com/file/d/1LGswtrk-z_EjAPo3V5TpNJZxFC32j1zA/view?usp=sharing
Thanks mrcgkh for the setup! I made something very similar to this one you made. Looking at your .capx I'm glad that I was going in the right direction because I wasn't sure my setup was good or bad.