maui_devee's Forum Posts

  • 6 posts
  • Yo thanks, really appreciate it. Now for the final frontier for some of the stuff i wanna make

  • Just a bit interested as this applies to my game and usage in other engines.

  • Accidentally added an image from another game, whoops.

  • I am basically crying inside right now. This is a follow up to a previous idea I have tried to implement and basically what i am trying to do is add an ID system to my spaceship-based game in which AI enemies on the same team can share things like their target's X and Y position, Leader's X and Y, etc.

    There are three attempts i have made to try and implement this:

    Unfortunately, none of these have worked. This is one of the core aspects of my game which i hope to release by up to the end of march and if anyone knows the answer to the the initial question.

    Tagged:

  • Thank you for your help, i have been stuck on this for days. In case it might help i will send a screenshot of what the code should end up like if it helps.

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  • I've tried using pick by comparison in an id system, but im not able to use the parameters the way I've intended.

    Basically, what I am trying to do is make a system in which a spaceship has an id (eg: 0) and any other object with that same id (0) will set things like its target's position to that spaceship's id. The problem is that from what i can tell, the pick by comparison parameters do not reference instances besides the one to be picked as one of the parameters. This means the spaceship is not able to pick other objects with its id meaning the system does not work at all.

    If anybody knows if i am doing something wrong, do not need to use pick by comparison or if this is a known bug, PLEASE tell me.

    Thank You

  • 6 posts