Matthew de's Forum Posts

  • I cannot figure out how to get the 0,0 position properly located in the upper left corner. Right now it is showing something close to -318,-128. I don't know how I got it so offset in the first place.

  • Fair enough.

    Thank you everyone for your time.

  • I think I misunderstood what the manual is actually saying. The emphasis is on the whether the example is a queue or a stack and where the new items initially go. Front or back. The retrieving location is the same in both examples.

    My mistake. I think I get it now.

  • I am learning how to use arrays. The manual seems to be saying something that is contradictory. Am I missing something or is it describing "push front" and "push back" in the exact same way?

    (The following is a copy from the online manual.)

    Manipulating arrays

    A one-dimensional array, sized N x 1 x 1, serves as a simple list of N values. The actions in the Manipulation category (e.g. Push, Pop) allow one-dimensional arrays to be used like other data structures. (These actions work with multidimensional arrays, but are intended for the one-dimensional case.)

    For example, the following scheme implements a queue (first in first out, or 'FIFO'):

    •Add new items with Push front

    •Retrieve the next value with Array.Back

    •Remove the retrieved value with Pop back

    The following scheme implements a stack (last in first out, or 'LIFO'):

    •Add new items with Push back

    •Retrieve the next value with Array.Back

    •Remove the retrieved value with Pop back

  • All I am suggesting is wording uniformity. I know it's a small thing and a fine line of distinction.

    You're saying it should say "visibility: visibility/invisible", but that doesn't fit either.

    If you were to keep visibility you need "visibility: visibility/invisibility"

    This is not the wording I used. I think there is a misunderstanding here.

    This is how it currently appears:

    Add action>set VISIBLE>visibility: visible/invisible

    This is my suggestion:

    Add action>set VISIBILITY>visibility: visible/invisible

    OR

    Add action> set visible>VISIBLE: YES/NO

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  • The parameter for "set visible" is already calling itself "visibility: visible/invisible". In the same way the "set opacity" parameter is currently calling itself "opacity". If opacity were to follow the same form as "set visible" it would be called "set opaque".

    You can apply it to sentence grammar:

    Do you want to the object to be "visible"? Parameter should be: yes/no

    How do you want to the "set visibility" state to appear? Parameter is currently: visible/invisible

  • The current parameter option does not appear as "invisibility".

  • I have been playing around with Construct 2 for about a month now and I am absolutely amazed at how powerful and easy it is to use. I have been able to get amazing results with very little experience.

    The help forums are incredible too. There are so many people willing to give helpful suggestions.

    Thank you Construct 2!

  • Problem Description

    "Set Visible" under appearance in the action menu should read as "Set Visibility". The current parameter for "Set Visible" correctly asks for the user to select "Visibility".

    Attach a Capx

    NA

    Description of Capx

    NA

    Steps to Reproduce Bug

    • Step 1 Create an event for any object.
    • Step 2 Add an action for the object.
    • Step 3 Under "appearance", the action reads as "Set Visible".

    Observed Result

    NA

    Expected Result

    The action selection should read as "Set Visibility".

    Affected Browsers

    • Chrome: (YES/NO)
    • FireFox: (YES/NO)
    • Internet Explorer: (YES/NO)

    Operating System and Service Pack

    Windows 7 service pack 1. I am running it on my Mac with Parallels.

    Construct 2 Version ID

    r229

  • Problem Description

    There is no drop down menu for "Initial Animation" under Object Properties.

    Attach a Capx

    NA

    Description of Capx

    NA

    Steps to Reproduce Bug

    • Step 1 Select an object with multiple Animations.
    • Step 2 Click on the Initial Animation value field.
    • Step 3 There is no drop down menu showing you all of the available Animations for that object.
    • Step 4 Manually enter the value to achieve the desired result.

    Observed Result

    There is no drop down menu available. "Initial Visibility" and "Collisions" in the same properties section works properly.

    Expected Result

    There should be a drop down menu.

    Affected Browsers

    • Chrome: (YES/NO)
    • FireFox: (YES/NO)
    • Internet Explorer: (YES/NO)

    Operating System and Service Pack

    Windows 7 service pack 1. I am running it on my Mac with Parallels.

    Construct 2 Version ID

    r229

  • Problem Description

    Layout "duplicate" causes crash.

    Attach a Capx

    I do not believe it is a Capx problem.

    Description of Capx

    N/A

    Steps to Reproduce Bug

    • Step 1 Right click on any Layout in the Projects window.
    • Step 2 Select duplicate.
    • Step 3 Try to open the duplicated Layout.

    Observed Result

    It crashes. I have tried on different layouts and different projects after many restarts. I am able to rename it, but when I try to open it, I get a "Construct 2 game creator has stopped working" window.

    Expected Result

    The duplicated Layout should display.

    Affected Browsers

    • Chrome: (YES/NO)
    • FireFox: (YES/NO)
    • Internet Explorer: (YES/NO)

    Operating System and Service Pack

    Windows 7 service pack 1. I am running it on my Mac with Parallels.

    Construct 2 Version ID

    r229

  • I just watched a tutorial on an unrelated subject and he answered my question through his actions.

    You duplicate the layout by right clicking on the one you want to copy and then selecting duplicate.

  • I will be making many levels that all start with the same exact foundation that involves many sprites and layout settings. Is there a way to duplicate a layout page that has everything in place?

  • I did have Touch already added to the project, but I didn't know where to look.

    I finally found it. It seems the only way to access the properties is through the Projects window. This is the trouble I was having, since there are actually no Touch objects in the layout window I couldn't click on anything.

  • I am trying to access the Touch properties to turn on mouse input, but I cannot find the Touch properties. Can someone please direct me?

    Thank you