Matthew de's Forum Posts

  • Yes, I am running C2 as administrator.

    I do have a router. I'm not sure if the single IP address that is shown through my virtual Windows is through the Mac or the router.

    Might there be a way to connect to my phone through a cable?

  • 'System wait' is causing me trouble. Whenever the wait is started I can't interrupt it immediately to stop it from doing the next action. If I have conditions that are supposed to stop them, and they overlap quickly when conditions are met, there seems to be a residual effect still in action due to the 'system wait'.

  • I need to be able to test multitouch in an efficient manner and the only device testing that I have been able to get working is through a phone browser using HTML5.

    I am having a bear of a time getting the export methods to work. I am having trouble with XDK app preview and APK install, and now I am having trouble getting preview to work through LAN. I followed the tutorial to the letter. https://www.scirra.com/tutorials/247/ho ... al-network . I have tried 2 phones and a laptop, but when I try to access the LAN IP, the remote device just times out because it never finds the address.

    I am running current version of all the software. I don't know if it makes a difference regarding LAN, but I am running C2 through Parallels on a Mac.

  • Not that I know of. I figured that C2 would include any code that was needed to make the plugins work correctly.

    I am actually talking about 2 problems in this post. The first problem is regarding making it work through the App Preview and the second is getting the APKs to install correctly on my phone.

  • I have still not been able to get the APKs to work on my phone.

    I have been testing using HTML5 web access which works well. I find it annoying that the web browser bar remains on the screen and makes my game image smaller.

  • Construct 2 Release 239

    Intel XDK 3641

    Samsung Note 5: ARM Kernel Architecture

    - The app runs perfectly when played in C2 emulator

    - Export from C2 using Cordova

    - Export options left as default. Export files to desktop. PNG compression: standard. Minify script through Java (current version).

    - Cordova options left as default.

    - C2 says that the export was completed without error.

    - Import into XDK by opening Intel XDK project through green button on bottom left.

    - Certificate was created with bogus test info.

    - Build to Android

    - Share the completed build file to my phone email.

    - All previous attempted files are deleted from my phone.

    - Download ARM file with public link.

    - The single new file is ********.apk

    - Confirmed installation.

    - A new Cordova icon was added to my phone desktop.

    - Running the app gives me the Cordova splash screen and then a black screen.

  • Sorry, but I'm still having trouble.

    I used the download share option and sent it to my phone email address. The emailed file gave me a public link to the following files Zip, ARM, x86, and Log. I downloaded the ARM file which gave me an APK. I was able to install the APK and it gave me an icon for my phone, but when I run it, it gives me the Cordova box robot splash screen and then goes to black. It does nothing.

  • I would also like to see the EXISTING shortcuts/hotkeys identified next to the function in all drop-down menus.

    I currently use (R) for replace and (C) for add condition all the time. How many existing ones are there that I am unaware of?

  • Believe it or not, it finally worked. I changed nothing and did nothing differently and I went through without giving me an error.

    However, it is now giving me a new alert within the App View program. I ran into this same problem on a different app attempt. I posted a new thread about 2 hours ago about Cordova and XDK plugins being available.

    I see that you suggested on that post to just do a direct download to the phone. I'll have to try that. Thanks for your help. I'll let you know how it works tomorrow.

  • After creating a simple test certificate, I was able to build my app to Android. I installed App Preview on my phone and pushed the game build to the server. App Preview gave me two warnings about plugins and not working correctly and then it goes to a dead black page.

    Where do I go from here?

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  • My project still says "Error opening project. TypeError: Cannot read property 'length' of undefined". Even when I retry with a new export from C2.

  • I have no idea how to get my exported file to work.

    Can anyone give me some guidance?

  • C2 exports successfully using Cordova.

    I try to open the XDK file created by C2 and Intel XDK gives me "Error opening project. TypeError: Cannot read property 'length' of undefined". It actually does load something, but it does nothing.

  • I was trying to make a HUD layer. I have traced the issue back to the parallax settings. When I set it back to 100, 100 , the images that I created on that layer snap back to their original position. Setting it at 0,0 causes the all the images on that HUD layer to shift over and down drastically.

    There appears to be something about parallax that I do not understand.

  • My 0,0 is located not even close to the corner. Let's say that my grid layout is 1512, 850. The 0,0 is located at about where 318, 128 should be if 0,0 were in the upper left position. It is currently well within the body of the grid. I just want to set it in its default position.