matrixreal's Forum Posts

  • hi all,

    it seem that is exactly the same if we switch on or off webgl

    on simulator and on device connected xcode gives same results with both 2 options

    as we can see on the 2 pictures :

    1- all images are loaded on start of the game

    2 - there is no difference on cpu usage or memory usage

    and i used the lastest repo from https://github.com/phoboslab/Ejecta

  • 1 - agree with suggesting "cache"

    2 - please don't use "then" because It would confuse

    3 - will this new treak really optimise performance because we use webstorage generally on special even like game over or start of game when everything is not moving and activating so that will not affect a lot

    4 - any way thanks a lot but need more explainations

  • it seem that apple watch doesn't support OpenGL ES then its impossible with ejecta

    any one have informations about others exporters

    spongehammer why not ?

  • hi,

    it seem that apple will release these days the "Apple Watch"

    i would like to know if its possible to make a small game with construct 2 for apple watch ?

    thanks

  • thats not a bug ... ejecta is affected too

    thats only new changes with xcode 6.X

    and by using asset it will be accepted by apple (submitting itunes connect)

    both for lunch image and icons

  • did it just use javascript call

  • if i put these line on index.js the banner is called on start of game

    but i need the plugin in order to control this for example on game over layout or something else

  • hi all,

    i'm searching about how to make plugin for c2

    i have to convert these lines to a c2 plugin and i don't know how to ?

    the lines are :

    [quote:24uouami]var cb = new Ejecta.Chartboost("4f21c409cd1cb2fb7000001b", "92e2de2fd7070327bdeb54c15a5295309c6fcd2d");

    cb.addEventListener("interstitialCache", function(){

    console.log("Interstitial Cached");

    cb.showInterstitial();

    });

    cb.addEventListener("moreAppsCache", function(){

    console.log("MoreApps Cached");

    cb.showMoreApps();

    });

    cb.addEventListener("videoCache", function(){

    console.log("Video Cached");

    cb.showVideo();

    });

    cb.cacheInterstitial();

    cb.cacheMoreApps();

    cb.cacheVideo();

    any help please ?

    thanks in advance

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  • thanks for reply

    i test on iphone 4s

    but i disable webgl on contruct 2

    but with ejecta is much faster and beauty

  • i just success and i don't know how ....

    i finally buildthe ipa and run it on my iphone

    but i see that the game is run lazy and laggy .... there is really poor performance and bad display

    ejecta is better

    i will try to play with construct 2 options about pixel rounding and downsaling and i will post again results

  • hi,

    since ejecta is no more supported for 64 bits architecture

    i switch to cordova

    i try to build an ipa and i set all icons and splash screens

    provisiong mobile and certification (same)

    i put all icons , splash screen certificate and provisioning file in same directory BUT

    i get this error like in picture ;

    i use

    admob cranberry plugin

    chartboost ad cranberry plugin

    iad plugin (offcial)

    gamecenter plugin (official)

    browser plugin (official)

    iap plugin (official)

    any help please ?

    http://www.hostingpics.net/viewer.php?i ... 0error.png

  • any help please ?

    i success build the adhoc ipa and install it via itunes

    but when i lunch the app from the phone

    it lunch and crash on splash screen ... any help please ?

  • hi,

    i'm trying to swith to 64 bits architecure but ejecta gives me 55 errors and warning on xcode

    any one success to swtich to 64 bits with ejecta ?

    thanks

  • ejecta is wrapper too and they don't reject ejecta games

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