matrixreal's Forum Posts

  • better add group (disabled at start)

    and for example when the player

    • push button set the group to active

    in the group you add these event

    for example :

    • when touch button > add product id then wait for 2 seconds > request store listing (you can add an "please wait" animation
    • on store listing success > purchase product ""
    • on product purchased success > destroy the "please wait animation" + disable the group event + put what youwant

    this avoid that on game start to try login and force the player buy or to login (people hates that)

    then the iap event are activated only when the user push the button

  • i use r202 and its lke that since a long of time

  • i believe the touch object can trigger twice on some platforms try unselecting the use mouse input option in the touch object

    this happen also for example when i use ...

    on start of layout play audio ""

    it always loaded it twice

    look to the picture

    it may be a audio plugin bug

  • or use rate scale !!!

  • hi all,

    i just use "on touched object" > play audio "/media/button.m4a"

    but on xcode debugger it always play twice (2 time) like picture attached ?

    i would like to know why ? and how to solve it

    its same problem on ejecta, cocconjs and phonebag

    thanks in advance

  • dont use on update game

    use set bar to loadingprogress... etc

    and on on loaderlayout finish ....

  • try cranberryplugin to hide bar status

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  • hi all,

    i want to know what is the difference betwenn "on touched object" and "on tap object" actions ?

    thanks in advance

  • if you add actions to unload from memory maybe you will save memory but you will increase cpu usage

    so you have to choose between memory and cpu usage

    the best is to keep both light

  • matrixreal

    You might try this solution first.

    sorry but still not understandnew plugin local storage and your plugin too

  • Thanks for suggestion, I had made my first version of dictionary cache plugin.

    After loading cache completed, all read/write operations look likes synchronous.

    - Read had been done while cache loaded.

    - Writing actions in a tick would be fired at the same time ( in tick2() ). "Condition:On writing actions complete" will be triggered when all writing actions are done. User might wait this event or not.

    Data in local storage are-

    Sample capx , plugin.

    Edit

    The reading and writing actions of local storage are embedded inside this plugin. So it does not need to work with official localstorage plugin.

    hi

    can i use yout plugin with new local storage ?

    and what are the benefits of your plugin please ?

    thanks

  • yes it can be done by cordova you have to take a look for cranberry plugin

  • ejecta can support admob iad gamecenter chartboost iap facebook and twitter share, browser , javascript call and more ads network if you knowhow to implement them

    performance of ejecta is much better than phonegab or other ... i don't know why people use phonegap

    just try ejecta and you will see difference

  • who's told you that cranberry plugin is better than official ? and on what is better ?

    i use official on 3 games on appstore with ejecta and every thing work good