MarkusLappalainen's Forum Posts

  • I've already started on it but my first attempt wasn't very clear. I'm redesigning it to be much more readable.

    I look forward to seeing how it will look like once it is finished

  • The progress is definitely top quality! I'm convinced the game will do great both during the campaign time and months to come after it's release.

  • Sounds good! Looking forward to that then by the way did you get a more or less professional translator or..?

  • The game surely looks good and I'm glad to hear you're planning on translating it, opening it for a larger audience. The premise of the game seems also guite interesting in it's own quirky right

  • A question/thought came to my mind. Have you considered having lines or arrows/other pointy things that show the direction where the target moves after you've hit them? It would help aiming for collateral damage. The length of the line could expand as the characters grow, if you have a growth system.

  • Aaaah! Got it. Thanks for the explanation I look forward to seeing more of the game!

  • The battle looks fun! You got a reaction time for the counter/dodge/defend a friend?

  • coooooooool. This will be interesting! Turning memes into a game that is...

  • Good looking art! You draw very well.

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  • This one was a fun production with a VERY tight scheadule!

    Also if you want to support me as a composer you can by the music at Bandcamp or instant download if you become my Patron. Also a composing gig would be amazing

    Anyhow, I like this game! It is short, challenging but possible. Good one

  • I so wish I could do it now

  • Good meaningful story is the reason why I play games. Games that revolve heavily around mechanics do not always manage to keep my interest going for too long.

  • Ooh! Me likes the characters! Tribal skill? The poison arrow was a great idea. I vote for that one!