MarkusLappalainen's Forum Posts

  • Good looking screenshots! So, from the description I understood that this will be an adventure/"puzzle" game?

  • The cover art is just beautiful! There is no way around it I hope those that play the game have good speakers. They will have a party of their lives! A couple of years back I played an anniversary edition of PacMan on X360. It was such an adrenaline rush with the trance beats in the background while going about being PacMan. Seeing this reminded me of that experience.

  • Such a sweet little game!

    Cleared levels up to 29. There was a steady increase in difficulty.

    Music was enchanting. Curious and nocturnal. Very fitting for the ambience of the game.

    For the demo you also might want to include a note of when the demo ends so there is no confusion. I was kind of confused when suddenly stage 29 came. No holes in the ice and no puzzle pieces in the air.

    Great job here!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Congratulations with the new dialogue system! How is it going with the 2nd level? Almost done?

  • You do not have permission to view this post

  • You do not have permission to view this post

  • That was a very nice introduction Nice to meet you!

  • You are most welcome fejaomaravilha! Good luck with your production

  • A concept that sounds like a load of fun! Visual looks good and the tools even better. I look forward to seeing how this evolves!

  • This was a fun little game Music was good and controls were smooth. Good one for a first game! Congrats!

  • When I started the game the character just walked straight down under a table. I had no control over the game. Could not turn or steer at all. All I could do was click the potion and turn music on and off.

  • That was a cool small game for killing time!

  • Great looking graphics! I hope the story will be good from the video it seemed that the movement is a tad too fast for the screen size? Or was it just filming and playing at the same time that caused the effect?

  • I got a thought for the permadeath. What ever Hobo A had could stay where s/he died. The player would then assume the control of another Hobo elsewhere in the city. This Hobo B could have a shot for A's stuff within a time before police/competitors/etc clean them away. This would be indicated with a timer for example. Food for thought!

  • Regarding graphics.. You could look into graphics created with vectors - or just in a similar style. More or less simple shapes and clear colors. Using a more "real" background could work better against that visual style. Just a thought that came to me!