markaspirenet's Forum Posts

  • I have a JS project that I use in Construct games to display ads from Google Adsense for Games. I need somebody who is strong in JS to fix a bug.

    I was wondering if I might find somebody in here.

    Mark

  • I have a set of C2/C3 and also HTML5 games using a custom version of Google Adsense for Games IMA SDK ads.js

    There are some issues serving video ads in iOS, due to a lack of user interaction (as far as the ad serving JS is concerned)

    I need somebody who is familiar with C2/C2 and also strong in JS to take a look at this. If you are also familiar with HTML5 games that would be a bonus

  • Thanks for the prompt reply Ashley.

    I'll have the WebGL turned on for all games

  • I searched the forum for WebGL related issues and information and all of the threads that came up were rather old and talked of issues around two years ago

    We have some games that appear to function just fine without WebGL but others that don't, I have a game that has physics and I'm seeing a drop from 60FPS to around 25FPS when WebGL is not used (On Chrome-Windows-Desktop).

    The question I have is, is there any good reason not to just compile all games with use WebGL, or is there a risk of this causing issues?

    The challenge being we'll never really know of the impact unless a user informs us due to the large amount of devices/browser versions out there.

    Perhaps all of the bugs mentioned in the old threads in here an no longer an issue?

    We are compiling on C2 R279

    Tagged:

  • On some of our games, on Ipad, you can tap on the PLAY button, and the music starts, then you tap it again and the PLAY button performs the function of starting the game. So it's taking two taps to start the game.

    The first tap, no matter where you tap on the screen whether it is in some space on the background, on on the PLAY button itself, will only trigger the music to start.

    On some of the games, also on Ipad this is not an issue, one tap on the PLAY is enough to start the game.

    On Iphone, desktop, android it is also fine, single tap on PLAY starts the game.

  • I have some games that require a double tap before the game will start on Ipad. (Tested on two with different versions of the OS)

    They appear to work fine on Iphone, and I have games that work absolutely fine.

    The first tap starts the music as there needs to be an interaction before the music starts, this is on all of the games, even if the user has already interacted on our domain, which is unlike Android or desktop, and previously iOS. However on the games with the issue, it's a tap to start the music, (I can tap on the start button for the game), and the game won't start, then another tap on the start button and the game starts.

    Has anybody come across this issue and found a solution?

  • Hi Carter

    I emailed you but didn't hear back. Posting here in-case you did not receive my email

  • I am looking for somebody that has previous experience of integrating Google Adsense for Games SDK into a game.

  • I had my games recompiled and it did indeed fix the problem. Black bars around the outside of the game still allow the user to drag the whole game up, but the game itself can't be dragged so that's a win.

    However once I had them recompiled in very 262, it unearthed a new bug. Full screen will not work correctly, it's putting black bars around the game not going to full screen and worse still missing the bottom of the game in some of the games.

    I have posted a ticket in the bugs and hope this will be fixed soon as it is impacting all of our games now :(

  • I had all of my games recompiled on version 262 to fix a fault where in iOS the user could hold the screen and drag up and the whole game would scroll up. A recompile in version 262 fixed the problem.

    However this unearthed a new problem, something we did not have previously. Full Screen no longer works correctly, it's not going to full screen, leaving black bars around the screen and worse still on some games we end up losing the bottom section of the game. This was not a problem until we recompiled in 262

  • got it. Is there any ETA on the release of the new runtime? Any list to be notified?

    So once there's a new runtime, it should be possible to recompile all the old C2 games, and gain performance on them, so they will potentially run on hardware that previously struggled a little

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  • It was working fine, I have this on a lot of games, and they have not been recompiled, so maybe the new version removes something that was added recently into iOS 11.

    what a pain.

    I don't suppose you have the old and new index.html files? I have a feeling it's in there somewhere

  • It's simple, I am trying to assertain whether there are any potential issues that arise. I need to know if porting from C3 to C2 ever contains issues that I might need to be aware of in the future.

    Have you ever ported C2 to C3? If so, how many games?

  • That is true, but there's nothing like input from others that have done it.

    If I get one or two games going it's not solid evidence that all games work

  • There appears to be a problem with some C2 games on iOS 11.x, this is in Safari and also Chrome, this issue does not show up on iOS 10.x

    The problem is that if you hold your finger on the screen and drag up, the whole game scrolls up. It appears that the OS is not seeing that what is presented is the whole screen and that it seems to think it's taller than it actually is, as if there are spaces at the bottom of the screen. I can literally drag half the game off the top of the screen.

    On a game that requires you drag things up the whole game moves it is of course highly undesirable.

    I was concerned this version of iOS was doing it on all games but I have seen a C2 game that was not effected by this and I also have some HTML5 games and they are all ok.

    I'm guessing it's something in the INDEX.HTML file but can't seem to find it.

    Does anybody know of a solution?

    Thanks.