markaspirenet's Forum Posts

  • I see that in the features lists that is mentions an upgrade in the rendering for C3

    "Construct 3 uses top-of-the-line in-browser rendering technology with WebGL 2 support (based on OpenGL ES 3), a significant upgrade on Construct 2's OpenGL 1.1 based renderer."

    The questions I have are:

    1) Those of you that have ported a game from C2 to C3, have you noticed much in the way of performance increases?

    2) If there's a game that is rather heavy on the CPU, would compiling it in C3 help to increase it's performance and second to that if that's the case, does that mean that it would then potentially become playable on lower spec hardware?

    3) Have there been any gotchas when porting over? Are there for example any problems with third party plug-ins not working and therefore making a port a total failure?

    4) Is the size of the final project effected? Is the file size smaller or greater? Smaller would be nice to increase download speed.

    Appreciate any input from anybody that has real world experience moving existing games to C2.

    Thanks

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  • I have sent you an email

  • fredriksthlm I'm thinking that's a little over budget.

    I have licensed (Extended license) almost 40 games from multiple developers through CodeCanyon. I'm hazzarding a guess that not everybody is listing their C2 games on CodeCanyon which is why I reached out in here.

  • newt I'm not sure why you call it fake spam, because I posted in several categories which I believed were appropriate?

    As per the post, I'm looking to license finished games. What's fake about that? I've already opened up a dialog with one person in here from these posts who has 100 games that he's interested in licensing.

  • I think you misread my post. I'm not looking for somebody to create a plug-in.

    I'm looking for connect with anybody that has created a game(s) and is looking to license it, which is why I placed the post in GENERAL, as well as COMPLETED CREATIONS and DISTRIBUTION AND PUBLISHING. These categories appear to be the areas where users with finalized games would most likely be posting.

  • Job Offers looks like it's for people looking for developers (which I am currently not as I have somebody).

    I would have thought GENERAL and PUBLISHING would be more appropriate

    If I post into JOB OFFERS only, it'll only be seen by people looking to do contract work, unless I'm missing something?

  • I was unsure if the request would be seen by all, as one is for Construct 3 dev, the other for Construct 2, and the other was for game publishing, so all of these were relevant to the post. It wasn't spammed, I only placed this into 3 categories where it appeared to be relevant

    Hi,

    I am looking to license some games. If you've created a killer game and you're interested in licensing it please drop me a line with the link and how much you want.

    I'm only looking for well put together, engaging, bug free games, not simple games like 'here's a physics test' etc.

    Thanks

    Mark

    Hi,

    I am looking to license some games. If you've created a killer game and you're interested in licensing it please drop me a line with the link and how much you want.

    I'm only looking for well put together, engaging, bug free games, not simple games like 'here's a physics test' etc.

    Thanks

    Mark

  • Hi,

    I am looking to license some games. If you've created a killer game and you're interested in licensing it please drop me a line with the link and how much you want.

    I'm only looking for well put together, engaging, bug free games, not simple games like 'here's a physics test' etc.

    Thanks

    Mark

    Hi,

    I am looking to license some games. If you've created a killer game and you're interested in licensing it please drop me a line with the link and how much you want.

    I'm only looking for well put together, engaging, bug free games, not simple games like 'here's a physics test' etc.

    Thanks

    Mark

  • I need a C2 developer for continued updates/fixes of a library of approx 20 games.

    I have a game right now with a small calculation issue that needs immediate attention

    Please contact me if interested, with your rate, timezone, and could you also let me know if you have an iOS and Android device to hand as I do seem to have platform specific issues from time to time

    Thanks

    Mark

  • We managed to get this working by using /images/icons/, but only once the game is in production can we view the results. There seems to be no way to actually set this up for full functionality within the C2 environment. What we probably need to do is bump the 'root' forward, so the game is developed in /games/thegamename/gamehere ,so that a reference for /images would go back to the root and replicate the production environment

    Does anybody know of any way to do this?

    Thanks

    Mark

  • I see this is very old so not sure it's being monitored. I also need to do the same thing. If you set it to use a relative link is it possible to continue to develop and test the game without compiling it with the images coming from another folder?

    This is my explanation of what I want to do, it sounds similar

    Odd how the / is missed off, I would have expected as in HTML to start the link with a /

  • I have several games where I wish to use the same images in a central image folder so that once loaded they can be cached for other games.

    Example, the game location might look like this

    s11.kigso.com/games/gameplay/3C1/index.html

    What I need to do is set a RELATIVE path, that goes back to the domain root, and then to a different image folder just for these selected images and not other images in the games.

    So that would be

    /images/menu/somemenuimage.png (it could also be ../../images/menu/somemenuimage.png), avoiding ../../ means I could always change the structure of the directories for the games without any impact on how it loads the menu images as starting with / will ensure it loads from the start of the domain.

    With the first / taking it back to the root.

    It's something that C2 should do, but does anybody know if it actually can do it?

    The developers I have used are unable to figure out how to make this happen short of manually adjusting the data files afterwards which would be an ongoing maintenance nightmare, every time we make a change we'd have to change the files again

    Thanks

    Mark