mariogamer's Forum Posts

  • Hi, I think U understood correctly...but I have dozen and dozen of tanks...it becomes very long as procedure...any other idea ?

    thanks

  • the problem is if I like to have more tank enemies...If I copy the tank&turret...and I change the sine magnitude...the turret is shifted...can U try that...4 me it is not working very well..

    thanks

  • Hi guys...here is the capx. try to create several copies (with wrap selction) and U will see that the turrets are not anymore at the right place.

    Second...if U put 2 copies on the same level...and U change the sine magnitude...again...the turret is not at it's place...can U help me ?

    [attachment=0:f8amklyg][/attachment:f8amklyg]

    thanks

  • Hi again... I am becoming crazy!... I noticed this...maybe U understand the problem:

    as soon I copy tank and turret for example 2 times...it seems that all turrets are following only one of the three tanks.

    It seems that the copies are not having a individual setting, but are following the sine movement of one of the tanks...I need many individual pined turrets to each tank. I I copy the tank and move it up, the copied turret has an Y traslation... Could it be for the new beta version ??? or it is just me ???

    thanks guys...I hope somebody can help me...I would like to avoid to "clone object type"...otherwise I have to redo each setting for too many tanks

  • ..I have deleted all behaviors even the platform behavior...now it seems to be ok...but I need the platform behavior on it...what can I do ? ( basicly it should fall from a higher platform and stay on the ground..that's why I nedd the platform...I would like to avoid phisics)...

  • Hi guys, I have a tank with platform behavior and also sine horizontal + on top a turret pinned to it...with the original all is fine... as soon I copy it..the copy...or even some times the original has the turret not on the correct place...the are on the same layer with no paralax...

    do U know why ???

    thanks

  • [attachment=0:1in7u3xz][/attachment:1in7u3xz]

    Hi Inquiesco,

    here is a image of what i have in the moment..my enemy sprite enables sound when it is on screen...but sometimes there are 10 enemies...each have a own sound...that sounds horrible...I need just one sound if 1..2 or 10 are on screen

    thanks ( sorry I am beginner..should U have a capx sample it would be amazing...)

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  • hi guys...I have a oposite problem...I have many enemies on screen...but need only 1 sound...not 10 different of each enemy ..

    thanks

  • ...ehm just a other small question...can I stop and beginn 1 second after and befor comparing on screen? ...it sounds a bit strange if a Helicopter finishes the be heard suddenly ... or maybe fading in and fading out ?

    thanks

  • super kind and super help thanks a lot.

    maaan.. I am using C2 several weeks...and still I have logical problems for solving a few problems...

    thanks a lot

  • ...thanks...is there a sample capx for palying if enemy is on screen ?

    thanks

  • thanks all...

    can I do that also without health somehow ?

    thanks , but the capx for me was not what I need...infact if I move the plane far away...still there is sound even the plane is still not visible...I need a sound ONLY when the enemy is visible....

    What can I by the way do if there 5 ebemies, but I do not want 5 sounds all together ?

    thanks guys !!!!!!!!!!

  • Hi guys, I tried so many options...but nothing is really working

    I have a long vertical layout...where every 3 seconds a plane is created...

    I would like to her the engine sound only if the plane is visible on screen...and stop the sound if a plane is destroyed.

    How can I mange that ?

    I tried if enemy is on screen play sound ...some how it is ehm...just ok..strangely the sound seems with reverbero...and anyway I did not manage to stop imedeiatelly the sound after the distruction of the enemy....

    other thing: can I play only one sound if there are more enemies ???

    please help

  • if I open a new sprite...does it have automaticly the real image size like how I have created it in photoshop ? it diesn't seem to me ...maybe I am wrong...

  • thanks any info for the first question of streching sprites ?