mariogamer's Forum Posts

  • that is a good idea...I will try that thanks !!!!!

  • Hi guys...I am getting crazy

    basicly I like this: if my player hits without jumping the tank, player should loose 1 life

    if player hits the tank jumping/falling ..the tank looses 1 life on life 0 the tank falls from the platform

    I show U my events...myabe U can help me

    currently on the first jump also my player looses 1 life...at the second jump not...

    can U help me ?

    [attachment=0:2b1jd9ja][/attachment:2b1jd9ja]

    thanks

  • ok...I give a look to them...

  • Hi guys, which software are U using to compose ur game music ( not the sound fx ..I mean more the background sound playing during the game ) ? Any free stuff out there ?

  • ..I saw in a tutorial that U can see only overlapping sprites as z-order in different layers...would be helpfull to see all objects in all layers in the same time...

  • hi I read the manual again...but did not really find the part how to deal z-order of all layers together...can u help me ?

    thanks

  • Hi guys, however i made more layer for several elements of the game..a few layers on the bottom are showing a oposite effect. If I select more objects that are of different layers, I can't change the z-order because they are of different layers. What should I do ? Set it in events ? I thought that a object of a higher layer is automaticly covering objects of lower layers...

    thanks

  • Hi, thanks 4 the answer

    ehm...but I did NOT use phiscs...rope is working without..... is there a setting also wiyhout using phics ?

    thanks:)

  • here is a image for my problem Ok , here is a image to explain it: my driver that is in the center of the car should move (rope style) right left up and down from the center as soon you go to drive the car (jump+drive). but it should not go over the red marked area. In the pined rope style I can't see any setting to block my driver befor he goes almost out of the car.

    [attachment=0:1ic21e45][/attachment:1ic21e45]

    thanks

  • Hi guys, I have pinned with rope style a small sprite in the center of a bigger. The movement is correct...but a bit too strong...can I reduce the distance that the pinned sprite moves from it's pinned center ???

    thanks

  • thanks a lot

  • thanks a lot....it was the container hat I needed

  • ah ok... sorry...I am a bit slow sometimes...I was hoping in a capx sample solution ...

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  • Hi again...look, in the new capx the turret is not falling together....

    and changing the sine magnitude will also not following together the turret....HELP :/

    thanks guys...I hope to solve the problem

  • I am stil studing C2...but as beginner sometimes it's not easy...that's why I hope to get a bit help here

    Look at the new capx...here is the proplem: do U notice the left tank...it falls down(that is what I need)..but the turret NOT! even it is pined...I need the turret falling together...

    additionally: try to change the magnitude in the sine behavior in one of the tanks...the turret is not pined ...it seems to be shiftet...

    thanks guys...I hope to solve the problem