marcel1980's Forum Posts

  • You might want to post this in the Help Wanted forum.

    Thanks! :)

  • Hi there,

    as the subject says, im looking for someone who could build me a functional ingame shop in my project for ios - for money of course. Sicne im a newbie and found out that this task involves database stuff and some "honest" programing, i would like to pay someone who has skills and experience with this. Please PM me, if you are interested.

  • You are trying to start too fast.

    First you need to figure how you want to package your HTML5 app (that construct 2 makes) for use on iOS. Are you going with CocoonJS, PhoneGap, Ejecta, etc.

    Once you determine that, you start the next part like how to get inApp purchases working with the wrapper you decide to go with.

    ArcadEd, i forgot to write that im planing to export via cocoonjs. I will try to find something about the wrappers. The shop will look like an ordinary shop, you have coins and some bonus items which you need for upgrading hero abilities and unlock new ones. There will also be wearables for him to buy. And packets of coins + bonus items for real cash.

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  • For IOS you need to use their in app payment or ?

    For your problem, NEVER use webstorage for in app purchases.

    This will cause many angry customers, cause user could deinstall the app or reset the cache or even hard reset their phone. And this will also let them loose all their purchases.

    The best solution (I think) is an database (Ajax Request in Construct, Php or any other server side language on the server).

    Thanks darklinki im a newbie and this is very dificult for me to imagine the process. Are there any plugins or some step by step tutorials?

  • Hello there!

    is there a special approach for making a functional shop on iOS devices? How about real payments via shop? For example i want 1500 coins for 1usd.

    I only found one tutorial on this :http://www.scirra.com/tutorials/245/how-to-series-in-game-shop/page-1

    but this uses webstorage and i want to ask if its functional on ios devices...

    any tips, steps are welcome

    Thanks in advance <img src="smileys/smiley1.gif" border="0" align="middle" />

  • i fixed it :) just a path expression was missing so it can find the layouts one after another "LVL"&levelsprite.level

  • The problem is , i dont know how to load a specific level for example on touch, load layout level. But this didnt worked so far :/

  • Do you have a CAPX you can share? Would be easier to help find out what's wrong.

    Hi ArcadEd,

    dropbox.com/s/4kskr0lu6u2zvtr/example_level_select.zip

    there are 2 files.

    thanks again!

  • Hi all,

    watching the great tutorial on level select :

    scirra.com/tutorials/311/level-page

    i have the level select screen functioning like in the tutorial but i dont know how to apply the following:

    I want to load a new layout (level) on touching/clicking a specific levelsprite.

    So far the screen goes to winscreen and then looping to the level screen and so on = as the tutorial. I tried to compare the level variables of the levelsprites on touch/click and for example when the level sprite has value 0, load layout/level1. But so far its ignoring this input :/.

  • Put your every tick-add dt to timer event in a group. Deactivate that group on level end.

    thanks ArcadED will try that :). Do you know by any chance how to display the time result? I already have a font SET to

    "Time: "&Floor(Timer/60) & ":" & right("00"&Floor(Timer%60),2)

    do i just need it to display on the end level screen?

  • Hi all,

    i have a level timer " every tick add dt to timer variable". Now i want it to stop when player colides with levelend. Then i want to display the result time on endscreen which i have in separate event sheet.

    anyone got an idea ?

  • Hi guys,

    whats the best way to have your levels set up in a platformer when transiting between level 1 and 2 for example? Is it best to have each level on a new layout?

    thx

  • Couldn't you use the timer behaviour instead of the wait action?

    haven't tried this one so far. Thanks for the tip <img src="smileys/smiley20.gif" border="0" align="middle" />

  • It sounds like you are using platform behaviour and physics at the same time, it would be better not to do that.

    thanks, i was thinking of another approach but dont know how to set it up: on attack key pressed, simulate control {pressing arrow} for x seconds so it could basicaly work as if an arrow was pressed - then i can apply accelartion and max speed. THe problem is since i have a sound on this event, it will be in conflict with "wait" command.

  • Hi All,

    im trying to set up a speed attack for my chracter and i want it to be executable without movement - just by key pressing. I tried to apply physics for 0.x seconds but the results are somewhat weird since he everytime he travels various distances when activated = he's not moving the exact distance. I also tried to use simple move but the problem is, its not detecting platform collisions and so it happens the character is in the middle of a platform. Anyone got an idea?

    Muchas gracias in ahead