marcel1980's Forum Posts

  • Yes i agree with you, Construct is a powerful tool i wouldnt have invested my money and time in it if i didn't believed in its abilities. I learned so much in the last days. Thing is, you still have to invest a huge ammount of time to learn new things. Which is perfectly fine but the ammount of the things gets revealed in the process. I wouldnt have guesed that i need quite an ammount of advanced knowledge. Right now i have my knowledge limits somewhere around the expressions level. Certain things/lines i understand only halfly.

    For the part im solving now: I have levels/level sprites which have locked/unlocked/1-3 stars statuses {frames} and the array. I propably have to save the level when you click "next" level {the next one gets unlocked}. So far i didnt had the unlock variable which is propably very needed if you have to save the levels. :) I know the tutorials which cover this issue however there are still things that i have to custom make to fit my structure. This evening i will hopefuly make some progress.

  • LittleStain, i know that tutorial very well and your sarcasm isnt apropriate as i had to search far more than this = i have to deal with unlocking levels, arrays and stuff that for me as a graphic artist is quite hard to swallow at once for a program that claims "you dont have to program anything". I have to search for similiar capxs try and fail, try and fail and then eventualy something functional will come from this.

  • Ladestitute after what i red about webstorage, im not sure what to do now. Thing is, im a graphic designer and these things are far beyond my capabitlities so i need a step by step approach. Im happy that with construct i created my game mechanics but to treat databases, thats for now too much <img src="smileys/smiley11.gif" border="0" align="middle" /> altough im learning every day something new

  • any idea how can i do autosave with webstorage? My ganme should behave like a standard iOS game and save should be propably done after unlocking level. But im not sure about the loading?

    Thanks,

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  • Hi guys,

    i want to save my game automaticaly after completing a level {like standard iphone games}. The game is meant to be exported trough cocoonjs and run on iphone/ipad. Can anyone give me a step by step help on how to begin? I already have unlocking levels and score system. Can i test the saving trough cocoonjs iphone app?

    many thanks in advance...

  • thanks, in the meantime i figured out. But i have another problem as it seems - as in my game there are going to be about 3 swipable pages with level sprites. Obviously i need to tell the invisible sprite {touchfollowme} to center to another position after the 1st page of levels is unlocked. I tried to set its position with set x or move after certain level is unlocked, unfortunately then the swipe function isnt functioning :/. Any ideas??

  • LittleStain, thanks its functioning now however i have to have the layout size 2000 x 2000 or so. How can i do it if i only want to show 1136 x 640 which im using for my game to look best on iphone?

  • Hi guys,

    i want to create a touch / swip-able level sel.screen, where you have for example 20 levels/sprites and can swipe with the finger from left to right to reveal next levels. The levels would move as you move the finger.

    I red the tutorial concerning the swiping {http://www.scirra.com/arcade/example/5405/swipe-scroll-demo}, but unfortunately at the moment i can't test it on a touch screen so i have to change the touch commands to mouse. Unfortunately it isnt functioning :/. Can anybody tell me what mouse commands to use instead the touch ones?

    Also concerning the level sprites that have to move, do i have to anchor them to the invisible sprite ?

    Thanks in advance!

  • I was wondering how to resolve this issue the best way - on collision with enemy it substract 1 health from hero but when i overlap him {following him and overlaping}, he's not doing any harm. If i set the collision to overlap, it destroys him instantly cause it substracts 1 health everytick propably which is logical. I tried to set up a timer here but i cant have 2 conditions: on collision take 1 health and also on overlap take 1 health because when i first touch the enemy he takes 2 health from my hero because of these 2 events.

  • Thanks guys, its working. :) i had it set like this: on collision, take 1 health and add 1 to invulnerability. Unfortunately, it hasn't worked because it added 1 to invul. before it took the health. I had to set a very shor timer between.

  • Hi there,

    I want to make my hero invulnerable for a sec after he colided with an oponent. Unfortunately switching off colisions makes him fall from platforms:/. Is there an easy way to make this happen?

    Thanks!

  • give the items/upgrades a instance var Level and BasicCost

    Events:

    on shop load compare the levels

    actions:

    shop.upgrade1.level = player.upgrade1.level + 1

    shop.upgrade1.cost = (shop.upgrade1.BasicCost * shop.upgrade1.level) / ((shop.upgrade1.level + 50) / 2)

    thanks yonda, i will have to check how to implement that in my mechanics. Maybe i have to start from scratch

  • https://dl.dropboxusercontent.com/u/21151675/examples/examplepurchasincrease.capx

    This is probably what you're looking for :)

    You can also add cost.cost/6 for example for a smaller increase.

    Thanks mate i will check that out! Can you please help me with the following? I have a confirmation text which checks if you want to upgrade to level 1,2,3,: Are you sure you want to upgrade to level 1,2,3 etc. I have a variable healthlevel and have it set up like: set append text : healthlevel +1 but this also shows all numbers on further clicks like : are you sure you want to upgrade to level 123 ? :( any idea?

  • Hi there,

    im trying to build a shop with upgrades :https://www.dropbox.com/sh/tcjbi0rmc6f0ks6/lLqmgrMSzs

    i want to add the following functionality: if you upgrade/buy, the next upgrade will cost more and so on...

    anyone'v got an idea how to do this the easy way??

    Thanks!

  • Hi there,

    as the subject says, im looking for someone who could build me a functional ingame shop in my project for ios - for money of course. Sicne im a newbie and found out that this task involves database stuff and some "honest" programing, i would like to pay someone who has skills and experience with this. Please PM me, if you are interested.

    Marcel