speed attack from idle

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  • Hi All,

    im trying to set up a speed attack for my chracter and i want it to be executable without movement - just by key pressing. I tried to apply physics for 0.x seconds but the results are somewhat weird since he everytime he travels various distances when activated = he's not moving the exact distance. I also tried to use simple move but the problem is, its not detecting platform collisions and so it happens the character is in the middle of a platform. Anyone got an idea?

    Muchas gracias in ahead

  • It sounds like you are using platform behaviour and physics at the same time, it would be better not to do that.

  • It sounds like you are using platform behaviour and physics at the same time, it would be better not to do that.

    thanks, i was thinking of another approach but dont know how to set it up: on attack key pressed, simulate control {pressing arrow} for x seconds so it could basicaly work as if an arrow was pressed - then i can apply accelartion and max speed. THe problem is since i have a sound on this event, it will be in conflict with "wait" command.

  • Couldn't you use the timer behaviour instead of the wait action?

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  • Couldn't you use the timer behaviour instead of the wait action?

    haven't tried this one so far. Thanks for the tip <img src="smileys/smiley20.gif" border="0" align="middle" />

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