mapmerry's Forum Posts

  • Thanks for the replies. I'll give them a go and see what happens when they get into contact with me.

  • Yes they are all ATI cards, R9 specifically too.

  • I have had a few personal messages with someone we sent a non steam build to with the same problem recently. I asked a few other things to test such as installing the dx and sending over both 32/64 bit version of the game but got the same error still.

    I've asked those two to double check the installing though because I forgot I had missed them out with the installing the dx.

    (Edited to be a bit more legible.)

  • As far as I have asked they have done the dx setup and it will be the 64 bit version of the export.

    in terms of nw.js I have done nothing more than download the latest nw.js for construct 2 and exported with single instance, window frame and resizable window ticked.

    I have not changed nw.js in any other way.

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  • Ah that is a very good question.

    Ok Using their own words:

    "Hit play starts says running then stops. ? Tried changing compat. settings no change. Using Win 10 AMD R9 380 4g card."

    "I get the loading circle at my mouse for about 5 seconds and nothing happens. I see the .exe running in task manager at processes but not at applications. Longer periods of waiting doesn't change anything.

    Cheers"

    " it just loads for about 3-4sec and nothing after.

    Clicking .exe does exactly the same thing as when using steam to start.

    Eternalstep.exe is a 7.7k big process in my taskmanager after starting."

  • I have the game on steam and have people where the game doesn't run on windows.

    I'm a bit stumped because all the wide range of PC's I have tested the game runs fine.

    These are the specs of the people who can't run it:

    intel i5-4690

    radeon r9 390 8gb

    2x8gb corsair vengeance 1600

    win7 64 bit

    win 10 64 bit

    12gb ram

    AMD R9 380X 4gb ram

    Intel I5 3.1ghz

    I was wondering if anyone else has run into this problem? And any possible fixes might help.

  • From having 0 coding knowledge and pressing buttons till things worked at the start.

    Nearly two years later I have managed to get my game released on steam:

    http://store.steampowered.com/app/374240/

    trailer for people to see gameplay:

    Still adding weekly content updates though so even though it has released my development time has only increased these past few weeks.

  • For the bit versions you can upload 32 and 64 bit as seperate depots in steamworks and set the depot to download each version 32/64 bit only for each. Just had to do this recently and it also works for setting mac too.

  • A trailer our publisher made for the eternal step game:

  • latest trailer the other guy made for our game

  • I completely agree with shading would be better but I ended up sacrificing it to cut down development time of the game. If I get the time to go back and add shading to the animations I would happily do so.

  • Bit of a news update on the current status of the game.

    Got greenlit and have been working towards getting the content done ready to release.

    and some animations of newer enemies ingame:

  • Finished the level and it played fine, had no issues with the gameplay.

    My feed back would be that I think the animations would be a lot nicer with some tweening of the walk and smoke, especially the smoke.

    Also I could see a white line on the left side that the background did not cover.

  • Recently released a demo, new video and put it up on steam greenlight.

    Demo can be found and downloaded here:

    http://www.indiedb.com/games/eternal-step/downloads/eternal-step

    Latest youtube video:

    And I would be really thankful if you could give us a thumbs up on steam greenlight:

    http://steamcommunity.com/sharedfiles/filedetails/?id=353568355

  • Latest demo video of my game:

    http://youtu.be/ZbnJY3_bhBs