mapmerry's Forum Posts

  • In the game I'm currently making when you go into corridors it zooms in x2 in tight corridors for close ups of the characters.

    With sprites you can just half the size on screen so that when it zooms in it doesn't pixelate.

    With tiled background you can't half the size ingame then zoom 2x. any resizing alters the picture to be pixelated on zoom.

    Is there any way to make any type of tiled image work like the sprites and can be put into the layout at half size?

  • I don't think there's anything wrong with it, you see trailers at the end that just list every platform, like steam and android logo side by side.

    I would highly recommend changing it though because PC gamer's are very unforgiving on even the slightest thing. Comments like "This looks like a mobile game" is a form of derogatory slander so don't make it too easy for them.

  • Could you not make a second layout the game doesn't use and put them there so it doesn't load them all at once in the beginning?

  • Apart from really simple stuff its rare that I use pin because I ran into so many problems with it on my first game tried with c2. I'm just glad its easy to pin something through a quick event.

  • They were indeed running through big picture mode. Sadly they can't use the third party pad config program because they are on linux.

  • Thanks for the replies I have no idea so how they are opening it so I'll check.

  • Obviously this is the nw.js export. I'm getting feedback that the steam controller isn't working as a pad and registers as a mouse and keyboard.

    Is there any fix for this yet or is it something on the pads end that needs fixing?

  • I used the nw.js ver 12 for the mac fix that worked for my game.

    the c2 runtime files in \osx64\eternalstep.app\Contents\Resources\app.nw after export.

    funnily enough I have had no error posts on my game from macs with that shoddy fix, just from pc which obviously you will get every now and then because its pc.

    shouldn't matter about size that much with my game being 280 meg with over 5000 frames on animation at usually 128 by 128

  • Pretty much all the standard animations for the main character reshaded.

    Next will probably be a controls demo to get the main mechanics sorted.

  • That's a shame. I'll look into different ways of saving for any new game but I guess i'm stuck with going to the old versions of c2 for my current game, if I can get one.

  • Been having some problems getting my old saves to work with the new NW.js without messing with the save files themselves.

    C:\Users\Sapphire Dragon\AppData\Local\EternalStep

    was the old save space.

    C:\Users\Sapphire Dragon\AppData\Local\EternalStep\User Data

    is the new save space.

    If I drag all the files into a user data folder the save files work but I need the saves to work without having to mess with them for people on steam who have bought my game.

    Anyone who can code know of anywhere in the nw.js code I can remove the, \User Data, to make it use the old directory?

  • If I can seperate things into different objects I will, especially if they aren't spawned in at the start.

    Sometimes when you create an object in a layout it could show a noticeable frame-rate hiccup if it has a lot of frames of animation.

  • PC only currently planned. Phones as of yet wouldn't handle the sizes I will be using for the game

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Ok sure.

    How the game works:

    Theme for the game was one hit one kill. Unless its a boss battle any enemy can be killed in one hit.

    You have a bar that needs to be full to attack. killing 3 small, 2 medium or one big enemy will instantly fill the bar.

    An attack is a really fast sword slash quick draw iaido style.

    Levels are split into really short chunks that you have only three health to complete.

    Game synopsis:

    A world where shipments are launched from earth to space colonies.

    There are many sky pirates that attack these rockets to steal the cargo.

    You are Corona. A sky pirate who has decided to conquer the other sky pirates in your land.

    Here's a link to the old game I was working on a year or so ago:

    https://dl.dropboxusercontent.com/u/843 ... %20sky.zip

    There will be a lot of changes to this one but mainly:

    a good gui.

    altered to ingame style story over pictures.

    snappier level finish.

    360 degree slash instead of 8 directions.

    ways to tell if an enemyis small/medium/large.

    redesigned levels.

    art improvements.

  • Thanks for the compliments. I'm currently going through the old files and adding some shading to everything so sadly it may be a little while before I start getting the groundwork done in c2.