Hello everyone, I have a little request for a solution regarding multiplayer in the 3-form Camerad 3D structure, I have 2 problems between Host and Peer, because very few people discuss this
1. When jumping between the Host and Peer, you cannot see that when you are jumping or falling, you cannot see that you are going down
2. I use Analog Stick where I use code like this
Player -> Move at angle
Angle => 3DCamera.CameraXRotation+(LeashLeft.Angle+90)
Distance => distance(JoystickLeft.X, JoystickLeft.Y, JoystickContainerLeft.X, JoystickContainerLeft.Y)/90*PlayerSpeed*dt
but for peers, I'm confused about implementing it with setbit and getbit (like the example from c3) can you help me, thank you, here is the c3p Project file, please help, friends
drive.google.com/drive/folders/1ydCel1ghz14hy8IRFhV0BEu4zHaJdu7k