ManoD's Forum Posts

  • hey guys! so I tried to set 'bounce off solids' to yes, it works but when the enemy slides through a wall, he speeds up for some reason, I tried to limit the bullet speed but it doesn't work, has a way to make the enemy slides smoothly through solid objects using bullet behavior?

    here's what's going on:https://youtu.be/z-L0IWiH4ds

    sorry for any grammatical problems and thanks in advance!

  • Changing object scale on the layout is better for performance.

    If you need a repeating image in the background - use TiledBackground object.

    thank you bro!

  • Hey guys! I need to put a 720x1280 png as background on my game, but I'm using a 240x256 sprite so I don't know if I change de sprite resolution (on a image editor) or I change the object scale inside of the construct, (I had the impression that when I increased object scale the game was a bit of lag) what do you think guys?

    thanks in advance!

    Tagged:

  • I recommend making your own particles with a sprite object that has the bullet (with gravity) and fade behaviours. Then you can spawn by animation frame.

    man, with your idea and this, it was perfect

    thanks a lot bro!

  • I recommend making your own particles with a sprite object that has the bullet (with gravity) and fade behaviours. Then you can spawn by animation frame.

    hhmmm this is a good idea, i'll try

  • Hey guys! I'm training my "construct skills" making a 2D Minecraft, so I'm stuck in this part of the project, I need to make the particles (breaking a block particles) spawn with the image of the respective block I'm breaking, I thought use diferents frames, but particles don't have frames, so I have no ideia how do I do this, please help me! XoX

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    Thanks in advance!

    (and sorry my bad english)

  • sorry my bad english

    hi guys, i'm begginer in construct, i'm making a top-down game and I'm using tiles to make the map (something like pokemon) i want to make the lava tile kills the player when collision with him, but i have no idea how to make a event identify that specific tile on my tilemap

    thanks in advice

    Tagged:

  • sorry my bad english :P

    well, I'm working on ghost shooter tutorial game and I add a lot of events in player1, the player1 has a event sheet, so I copy this event sheet to make a player2, but I need to change all Player1 events/actions to Player2, exemple: 'when Player1 collide' to 'when Player2 collide' has a easy way to change the whole Player1 events/actions?

    thanks in advance :)

    I did it!! if I press 'Ctrl+A' (to select all) and press 'R' to (replace) a screen will appear to select which object I want to replace, so, that's it!

    Thanks Anyway :)

  • Assuming player 1 and player 2 are cloned objects or have the same variables and things, you can right click on the new events - replace object player 1 with player 2.

    that's the thing :/ has a lot of events to replace, I'm looking for a way to do it easily

  • sorry my bad english :P

    well, I'm working on ghost shooter tutorial game and I add a lot of events in player1, the player1 has a event sheet, so I copy this event sheet to make a player2, but I need to change all Player1 events/actions to Player2, exemple: 'when Player1 collide' to 'when Player2 collide' has a easy way to change the whole Player1 events/actions?

    thanks in advance :)

    Tagged:

  • Hi, you can use a tiled background instead of a sprite, tiled background draws the texture infinitly instead of stretching it, it is very useful for stuff like this, just be sure to set correctly the hotspot depending of the direction you want to extend your image

    man, I love you! this works perfectly! thank you so much!!

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  • sorry my bad english :P

    in minecraft, the white arrow of the furnace is a image that slowly appears, I tried repeat this using 'Set Width' but the white arrow is flat, how I fix that?

    thanks in advance

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