ManoD's Forum Posts

  • You can try with effect Adjust HSL.

    it doesn't work well, the clothes are in a different color than the hat and the face is always white :/

  • hello guys, I want to make when player is under an effect (poison, burn, cold etc) it changes its colour, but SetColour is 100% opaque and make the effect gets bad,

    I can't just make another sprites because my player has a lot of animations.

    Any help will be appreciated.

    the effect is currently like this.

    youtu.be/7ckrIFqyKms

  • hello guys, I want to make when player is under an effect (poison, burn, cold etc) it changes its colour, but SetColour is 100% opaque and make the effect gets bad,

    I can't just make another sprites because my player has a lot of animations.

    Any help will be appreciated.

  • They should all be sprites and you can put them in one family

    but how exactly do I make that comparison? I mean, I need the objects update Z Order all the time while the objects moving around.

  • Hi guys, well, what I mean is, I'm trying to make a game beat em up like and I need when I'm below the enemies/objects I'm become higher in Z order and lower Z order when I'm above them, I know that I can Compare Y but I need to pick literaly evething on this event (enemies, items, walls, objects like tables etc) and some objects can't be placed in same families with other objects, has a another way to do that? thanks in advance.

    sorry any grammatical problem :P

  • If it relies on some part of the loop just compare the loopindex.

    If it doesn't just add a sub event after the loop.

    well, this is the event: (the same of the title but a bit changed)

    I'm using this to walk in tiles (I'm using Contruct2) I need that when the loop ends, 'Moving' sets to false. I tried to use a sub event but doesn't work (the boolean sets false before the loop ends) if compare the loopindex is the right way to do, how do I do this?

    (sorry if something sounds strange, i'm using a translator)

  • Hi guys, I have an event that repeats 10 times and I wanted to call a function at the end

    any help will be appreciated

  • I think I can continue my project now, thanks a lot to you guys for taking your time to help me

  • You can right click an event to change it to an 'or' block.

    If animation a finished

    Or

    If animation b finished

    Or

    If animation c finished

    Do x

    (sorry, I forgot to mention that I'm trying to make a combo for the player)

    hmm I think this is a good alternative (how did I not think of that?) well, I found a way to make an event that fits more into what I was looking for,I put a variable in the player to help:

    on "attack"&var finished

    add 1 to var

    so the event is now working on all animations

  • Then you just create the events like you mentioned in the original post, if animation attack1 has finished, do something, what's the problem?

    well, there are other animations that also have more than one variation, so there were a lot of events, but if that's the only way, this will be it.

  • For this you can use &choose(1,2,3)

    I tried it, but it looks like it randomly chooses one of those numbers, I needed it to work with all the numbers. :/

  • hey guys! (sorry for any grammatical problems) well, let me try to explain what I mean, my player object has 3 attack animations (attack1, attack2 and attack3) I want to make an event like "when finish animation-"attack"&(any number)" to every time the player finish an attack triggers the event

    any help will be appreciated S2

  • I would make a clone of the wall and take away the solid behavior so you can walk through it.

    (I think I wrote something wrong)I just want to do like in this game that the character doesn't hang on (hang on?) diagonal walls

    sorry, english is not my native language, i am using a translator.

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  • Slide through objects?

    Like light passing through water?

    When overlapping object set bullet speed to 10

    When not overlapping object set bullet speed to 20

    Something like that?

    (I think I wrote something wrong) I just don't want the enemy to speed up when it bounces off the wall, I'll try this

  • hey guys! so it's basically what i'm trying to do and what is happening in my game:

    youtu.be/slh-tZeuKJg

    has a way to make the player slips through the wall like this?

    thanks a lot to take your time to help me!

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