majesticAsFk's Forum Posts

  • Interesting article/stats on game development, genres and locales <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    https://medium.com/@galyonkin/some-thin ... affcf33218

  • Nice idea though very subjective!

  • Beautiful concepts! I hope the real game translates this well

  • I think if you want to make money on mobile you have to design for it from the beginning and let it take primary focus, instead of making the game you want to make and enjoy making - and yes, a whole lot of luck.

  • You could have adverts in addition to IAP, though you should be careful where you put adverts as they are disruptive to gameplay and lessen the quality of presentation - plus only really worthwhile on games that have enough (viral) downloads.

    In app could be anything, such as unlocking other stages sure, usually they are something that will make advancing in the game easier like extra lives or new characters.

    Best researching how the top grossing games do it like Candy Crush and Clash of Clans:

    https://thinkgaming.com/app-sales-data/

  • I would say it depends heavily on the type of game and platform?

    Very generally speaking, in app purchases are best for mobile games and upfront fee for desktops.

  • Ah yes! You are absolutely right, thanks so much guys. I'm sorry, I made some incorrect assumptions about family variables.

    This will save me no end of time

  • But this would have the same variables amongst all the objects in the family whereas I need variables specific to the object clicked, i.e it's name :\</p>

  • Thanks for the reply but this isn't what I'm looking for, unless I've misunderstood your source (also nice theme ).

    Here is an excerpt from one of my functions:

    I would like to add two instance variables per object, name and displayName and then do something like this:

    If clicking on family item:
      set lastProp to [selected] familyitem.name  
      Append [selected] familyitem.displayName
    [/code:2u3oi0ys]
    
    This would then cover all objects, or something similar so that I don't have to repeat my code 1000 times
  • Hi VonFirflirch , you've understood perfectly though sadly this doesn't work.

    I guess because at design time the editor doesn't know what inst. variables the selected object will have, though you would have thought it could look at common variables amongst family members

    Cheers.

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  • At it's simplest level I want a function that will set a variable to one of the instance variables held within a clicked object.

    In my function I can tell which object in the family was clicked and change it's properties but seemingly can't access it's instance variables, such basic feature.

    I currently have a massive if block, i.e. if this object set this, but this is getting retardedly long and should be possible with just one event?

    Am I missing something, is this possible?

    Cheers

  • Sprite fonts are working ok for me.

  • Add a shortcut of your 'game' to your windows startup folder, it's in the start menu on win7 and below, bit harder to find on win8.

  • This looks really cool, can you apply a blurred depth of field effect to the 3d scene and use it as a background to a 2d construct 2 game?

  • Looks awesome digitalsoapbox ! There aren't enough local multiplayer games