majesticAsFk's Forum Posts

  • I'm also getting this on a simple block sprite I'm using to simulate water.

    (title updated)

  • My first time checking out this thread, some really impressive work!

    Love the art in purplemonkey 's Yonder (:

  • Making a mobile game I find my focus is constantly on performance and file sizes, struggling a bit I recently converted my project from sprite sheet animations to the Spriter SCML plugin and so I thought I would share my results.

    (For those unaware of the Spriter SCML plugin read on here: https://www.scirra.com/blog/119/spriter ... onstruct-2)

    My hope primarily was that I would get some increase in FPS, sadly this wasn't the case although it did stay consistent with sprite sheets.

    I did however get some really nice savings in project size, my levels typically consist of two main characters per level, each level was averaging at 96Mb and this was cut down to 54Mb, almost 50% and made a significant impact on load times.

    Additionally where I had limited animations to 18fps they are now silky smooth.

    Almost too smooth as I would be happy to sacrifice a few frames of updates for added performance but I don't think this is possible.

    As someone not accustomed to animating I found Spriter simple and easy to use (save as resized saved my life!), my only gripe would be that it can be a little buggy though it is, I believe, still in development.

    I don't know how many of you are already using Spriter and especially the SCML plugin but I'd recommend giving it go, for me it was worth the extra effort.

    Hope this was useful to someone!

  • Ah excellent, great tip with the collisions.

  • I had the same issue before optimising assets. If you haven't already, make sure your images are only as big as they need to be - be really strict!

  • , Thanks Mike this has fixed it.

    (also sry for the double post).

  • Hey everyone,

    I've worked in the games industry for the last 8 years or so, working on popular projects such as the Crysis series, Dead Space etc.

    I'm looking to take my first steps into indie development with construct 2 and you lovely folk.

    Cheers, Dave

  • To find out what images are in the final build export it and look in the images folder.

    There are different levels of minifying, I can't say for sure which C2 uses but if a variable is never referenced it should be automatically removed. You could try find an example, open the js file for editing and search for it to see.

    [Note some minification will rename variables to shorter names too and not as you wrote them]

    Calculating the distance will be negligible, however displaying it every tick would have some impact, instead update it every second or so.

  • lucid seems to be broken for me with this scml and spriter 4.1, when I drag drop the file I just get a blank box.

    I downloaded your example file and it worked, re-saved it with 4.1 and sure enough just a blank box.

    Incidentally when the original file did work all the body parts were misaligned.

  • Save the project as a folder instead of a file, then if you use git etc. you can merge files together.

    https://www.scirra.com/manual/33/saving ... laborating

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  • Thanks for the suggestion cacotigon

  • Impact font is not a web safe font either which means your mobile device is unlikely to have it installed and a default font will be used instead.

    There will be ways to use a custom font though I've not experimented with this yet (so long as you have permission to use it too).

  • I'm pretty sure this is not possible, sadly.

    It would have to be done through node webkit and not C2 in any case.

  • Assign it a bullet behaviour, can be in any direction and disable it when it's reached location.

    Remember to turn off rotation.

  • I'm curious how publishing to iOS works, can you specify exactly which devices the game will be compatible with?

    For example, my game runs perfectly on ipad4 but far too slow on ipad2, can I only support ipad4+ ?