madster's Forum Posts

  • The bumpmapping effect's light rotates along with object, which is kind of silly.

    Is there a reason for this? Are there any simple ways around it? I wanted to rotate an object that was lit by the side, showing its all of its bumpyness, but as it is now, I might as well bake the light in.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Endri told me he originally thought it was a part of it's unusual architecture at first. I really should ask him if there's any references about it.

    Or just what exactly it is, without pretty names =)

  • I just found out that Crispify effect seems to be missing in either 995 or 996.

    Will it be back in in 9962?

  • this is the first time I ever read the term "single surface objects".

    Any real references?

    Also, can we see a .cap that slows down when spawning those bullets? in my tests, my 2Ghz Intel Core Duo with crappy intel video behaved really well up untill 3000 bullets, then dropped to 40fps at 4000 bullets.

    No shaders, of course. Crappy intel video card. With a horizontal blur, it was already at 10fps at 1500 bullets.

    I'd say it's fast enough, even for bullet hell shmups.

  • Please do. Physics platforming is tricky on Construct (as of now)

  • I really wish tileable background could be rotated.

    Also, since so many things on it depend on the source image being power-of-two, perhaps it should be *required* to use it? that'd simplify things, I believe.

  • yeah it's not that the code is not going fast enough. Computer mice only output discrete variations. It's up to the software to interpret that as needed.

  • oh man. I want to show this to everyone I know, yet not really.

  • when doing an effect one can only declare what can be changed.

    For colors, you can only state the three separare components. No way to add a color picker to an effect. Sorry, that color replacer fx up there is the closest you can go (I believe) to what you want in the current architecture.

    Also: forget about palletes. Not happening, for reasons that have been explained a zillion times. Construct is not 8-bit. If you want 8-bit looks, you'll have to fake them yourself.

  • Graphics are beautiful, presentation top notch, but I got really frustrated at gems that match but are not recognized... never got to the ending :s

  • Land, trees, water, all in semi 3d, and all taking the ram of just the one sprite!

    Which would be about the same ram of multiple sprites, minus power-of-two padding.

    :s yeah.

  • [ADD] - "Use integer position" property added under the "Properties" section in the object. This option will set the position of the camera to a constant integer position.

    Holy crap, I bet you made a lot of pixel artists really happy right there!

  • If your objects are small and rank in the thousands, the bottleneck is probably in the set up stage.

    I doubt Construct uses batching, given that you can run in hardware with no pixel shaders.

    amirite?

  • sounds like it should work.

    You could post a .cap file if you want someone to have a look at it.

    Use either the uploads forum or put a link to a remote file in this thread.

  • are controls supposed to be clickable when invisible?

    Could it be made so they are unclickable when invisible?

    They work great anyhoo, will put them to use right now =) thanks!