madster's Forum Posts

  • Are you able to expand on why this is? (I'm not an RTS expert)

    Tactics is how you fight a battle: formations, who goes first, who provides support.

    Strategy is how you go to war: support, location, morale.

    Most games address tactics only. The Total War series does both, leaning more on the strategic side (it offers no control over individual units, for example)

  • yeah it works but it does weird things like.... in the screensaver panel it shows up as "5"

    And if you set it, close the screensaver panel and then bring it up again, it'll launch the screensaver right away (you move the mouse and it goes back to the panel with no preview).

    I just halved the textures and reuploaded, goes faster now and you can hardly tell the difference.

    Edit: which one from jurassic park? the "nuh uh uuuuuh" one? that was so annoying.

  • This is a really simple screensaver that I've wanted to have for a long time

    http://octavoarte.cl/intruderalert.scr

    I wound up checking for input and terminating myself, as the screensaver option would export something that crashed on start. So that explains the weird name in Windows panel.

    This was exported as .exe, icon-hacked and then renamed to .scr

    I have a feeling I might have gone overboard with the textures. Let me know if it works for you.

    Edit: textures halved in size. Sound stops at one minute, so people won't kill you if you use it.

  • Uh.. I could always try.

    Also, I like secrets.

  • then prepare yourself coz I'm getting out XD

  • grumble. Fancy hardware going to waste. grumble.

    Guess I'll wind up making a new bumpmap effect then.

  • I'm always in a 3rd world country!

    *with* a computer though.

  • oh boy, so much style. The menu made me laugh out loud!

    Noticed that bombs can be set off while in the purchase menu, which ******

    Also: radius powerup is evil.

  • You could use weapon/spell effects to hide latency perhaps? but yeah, HTTP means definitely turn based.

    Consider that big games like UT3 do the same "AI in between" (called interpolation there) but between UDP packets.... and still you get some lag. With HTTP your lag would go out of control and clients would desynchronize... unless you make them wait for a synch on each turn

  • Me likes. Very much.

  • the object :s am I supposed to do otherwise?

    I just put it on the layer now and it still looks wrong.

    If I turn the bumpmap sprite's rotation off, it looks okay (when going around the light source, the shadows oppose it). I had to look at the fx file to figure out that the x and y positions are 0 to 1 across the screen.

    If I turn the bumpmap sprite's rotation on, the shadows spin along with the bumpmap. This is wrong.

    Also, the transparent parts of the bumpmap layer still affect the underlying layers (move the ship around and watch it get lit) and the unlit parts are gray instead of black. I would suggest an ambient term parameter (which I'd be setting to 0 for this game).

    This is the .cap file, please have a look. The bumpmapping effect needs to account for rotation of the bumpmap (leading to eye popping visuals!), but I don't know how to fix it (I noticed it's doing a simple unrotated displacement though). Toggle the angle update action to see the uglyness.

    http://www.udec.cl/~jfuente_alba/asteroids.cap

    Edit: just figured out the correct terminology: the bumpmap effect is being done in object space, should be world space.

  • bro wow, no... just simply use two sprites in a container with the unit, moving them every frame to a position relative to that unit: bar background and bar progress, set the hotspot to the left side and set the width of the bar progress sprite to originalsize*(health/maxhealth)and BAM done

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  • I think it copies one collision mask for a whole animation.

    =/

  • I just tried to fix the shader but my shader skills aint up to snuff.

    Anyone? I believe the effect is just lacking some matrix rotation

  • ��