madster's Forum Posts

  • you should only include the DX9 redistributable.

    This has ben discussed a lot, search the forums.

  • The rocks look really nice, but the ship by comparison needs some work.

    Yea I'm definitely not as good as you guys. Anyone willing to contribute a ship? I've been recycling this same design for about 7 years, back then I used it in SDL. Now I just put lights on it and darkened the rest.

    [quote:s1jmqkoa]And I know there's no dust in space but you might thing about a "beam" indicating where the light is coming from?

    I could add a tiny beam from the nose, just a hint. I don't like the idea of a full blown beam.

    [quote:s1jmqkoa]Perhaps when the jets are firing you could have a faint flickery red light light up the asteroids behind you?

    Mmm heightfield plus can only take one light source. It would look wrong. I do light up the back of the ship, faintly.

    [quote:s1jmqkoa]Oh, and there should be definite waves or levels. Even the original Asteroids had level progression, and an occasional spaceship to fly by and shoot at you.

    There are levels already? :s

    Enemy spaceship: unlikely. It's a really small game, plus I'd have issues with the enemy's light.

    It'll just get worse and worse until you die. Scoring will just be the level you made it to. I'll make it a bit easier (no tiny tiny asteroids).

    I will add a powerup that comes out of some asteroids when shot, and that replenishes slow-motion or adds a new life. It will be unlit. Mwahaha.

    BTW I enlarged the layout to 1024x768 and found it rather easy to fix everything. Now the ship is proportionally smaller and the resolution is bigger =D (and the background tiling is more obvious :s )

  • Enlarging the layout at this point would be problematic I think... but It'll have fullscreen anyway.

    I feel the same about the shooting movement, it was suggested by a friend and changes the game enough to make it interesting.

    The game has no ending, it just gets harder and harder and harder. Is that a bad thing?

  • save as PNG, not JPG. Disable dithering.

    If you're using photoshop, there's a macro (Automate) to export each frame as a separate file.

  • baseball tournament team that consisted of 3 Christopher's, 3 Alex's, and 2 Zack's.

    Cheering at their games is also a team effort then >_< and really short, too

  • The game feels really cramped.

    Hmm that could be why I really don't have much space for big asteroids. I'll see how shrinking the ship and its weapons goes.

    How far did you guys get? I usually get killed at 11 by the tiny tiny asteroids, which are Evil and I might "fix"

    The "tech demo" feel might be because of the lack of UI and title screen =)

    bumpmapping is my very own Heightfield plus effect, you can use it too! (it's in the finished addons thread)

  • I'm like the youtubes, not avaiable from certain countries

    No, seriously, for some reason the server is unreachable from some countries... happened to me on a trip, couldn't get to my own site from there.

    it's really really cheap so I can't complain.

    Weird. Please try again later.

  • WIP, please tell me what you think of it so far.

    It's a simple asteroids clone with a tweak here and there, such as light: Asteroids are dark unless you illuminate them with your noselight. Move with arrows, shoot with space, activate slow-motion with ctrl.

    You get 3 lives and 3 slow motions per life. No HUD, background art or title screen yet.

    The ship is supposed to look like it has lights on it... it still looks weird to me, is it okay?

    http://octavoarte.cl/darkasteroids.exe

    Edit: should I change the name to Dark Space Rocks?

  • How did you settle on your nickname?

    One of my first PC games was F117-A Stealth Fighter (

    ). This game allowed you to write your full name and most pilots in the provided roster had nicknames. I chose something Top-Guney and after some crazy landings I settled in "The Madman" (not very original huh)... after hanging out in IRC for a while, that turned into Madster. That was nearly 20 years ago, I never came up with anything better.

    What's your story?

  • well if you don't have depth then you don't really have 3D data of any sort, and you can't measure distance in anything more than a single axis (sort by y).

  • What version of Construct did you download?

  • it's awesomely funny. How do you guys land on your nicknames? I could never grow out of the first one I ever used.

  • yeah my objects have height, width and depth

    we're probably taking different approaches

  • yeah that was for slopes.

    For sorting I'm doing for each object, ordered by (object.bottom^2)+((object.3dheight+object.tallness)^2) send to back.

    so far it's working nicely but you can't have flat objects that are also deep.

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  • Why don't you just use particles, and have the x, and y randomizer set to screen width, and screen height?

    This is probably more efficient. Still, add the scroll offset as Stargoat (lol) said.