madster's Forum Posts

  • use a finite state machine instead of enabling-disabling groups.

    There's a plugin for it now.

  • Okay, I'm back, sorta.

    I used that server to avoid the connectivity problem the other server has. Then the university got really damaged by the quake. =/

    So now I'll upload it in the usual server that is invisible from certain countries. Oh well.

    http://octavoarte.cl/dialogtree.zip

    What it does is present buttons with options, which take you to new dialogs with new options. This could be used to make dialog trees in Construct, where the dialog is stored in easily modifiable ini files.

    There is one bug that I can't quite pin down, so if the dialog doesn't go where you would assume it would go, that's the bug. It seems to happen in very specific places.

  • brawler

  • you really really should use a separate object that does the bump. you just make the original invisible, create the proxy, make it bump and then destroy it. Your initial collider won't move and so won't its collision mask, and there won't be any fancy offsetting or weird multiplicity issues.

  • Cookies indeed! great work!

  • Hey! How's things over there now?

    Nuts. I just came back from a bbq on the street and military personnel showed up and we had to go home.

    We have a curfew to avoid looting (those were two scary days). I came back home, I'm in ground zero now. Light's back, got network, only water is missing. Water trucks go by guarded by military personnel and I saw a supplies truck earlier today. We're good. Govt is encouraging people to get back to work so things get back to normal. We have a few tremors a day (4 to 5), each at 5 to 6 Richter. People are jumpy but optimistic.

    Thanks for asking =)

  • I'm the guy that checked Atari

    Had an Atari800XL, learned BASIC on it. Tried to make games. Failed horribly.

    I had a NES and SNES too and both were really awesome, but my roots are with Atari.

  • how and why would this be useful?

  • I did something like what Mipey said but more like

    + Every 2000 ms
    ++ random(2) = 1
    

    System: Create Asteroid at 0, random(DisplayHeight)

    ++ Else

    System: Create Asteroid at random(DisplayWidth), 0[/code:3tpycea7]

  • Dear god.... this is why we need a way to build projects using external layout files!

    I realise it's probably impossible for Construct 1.0 but do consider it for 2.0....

  • Sweet! I wanted to do this but wasn't quite sure how to

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  • Looks good, but I'll stick with ZBrush, spent long enough learning it's twisted UI after all, lol.

    Finally someone says it out loud!

    That twisted UI made me leave it to real designers. I'll stick to photoshop, took me long enough to get a grip on that.

  • I could help with an ISO behavior

  • all you need really is a shader than can control whats displayed using a hard falloff curve, and the overlapping of the gradients creates the meta-ball effect

    hmm I may have done this already a while back. An alpha remap effect. Note that since we're using premultiplied alpha, transparent colors will lose precision when made solid. But it works, I used it to make clouds that slowly vanish.

    with metaballs, you'd just put alpha-ramp spheres in a layer, then remap the layer's alpha.

    I'll look for the file, not sure if I uploaded it here.

  • I used this here --> http://scirra.com/forum/viewtopic.php?f=8&t=5833&start=0

    It would seem that button IDs are getting mixed up, but I cannot confirm as Construct's debug doesn't show those values.

    Also, you can add and write private variables for SpriteButton, but they cannot be retrieved as expressions... which defeats half the purpose (you can compare them directly using the 'compare value' condition, but cannot involve them in a string operation)