madster's Forum Posts

  • > For the record: some big expensive commercial 3D games do have problems with moving platforms. (...)

    >

    2D is entirely different than 3D. (...)

    Edit: Just remember I'm not a programmer...

    nice edit XD

    yeah it's different, but the motion problem is pretty much the same in concept and produces the same problems.

  • Unlimited resources, a good game does not make.

    assert(this)

    There's a game called Bikini Karate Babes, featuring large 2D sprites with 60fps animation. Heard of it? no. Wanna know why?

    It sucks.

  • For the record: some big expensive commercial 3D games do have problems with moving platforms.

    I've seen lots of jittery elevator sequences, for example in EA's Mirror's Edge you kind of sink into the floor while going up. In Pandora's Box (using Epic's Unreal Engine 3) there's a terrible bug where if you're doing over 60fps you go through the floor of the elevator right at the end of the game. There's lots of them so it seems there is no widely known perfect solution.

  • BTW sent you a PM days ago check you messages

    Replied. PHPBB sucks. XD

  • sounds just about right, it's a frame of reference thing.

    When you're going down, you have downwards speed. When you jump, you add impulse and change your vertical speed relative to your current frame of reference. Meaning, if the camera was following the platform, it would look like a normal jump.

    If you want the jump to be always as if you were standing still, you could substract the platform speed from the player speed upon a jump.

  • And whenever you write an expression that doesn't contain Timedelta, it should pop up "ARE YOU SURE?"

    XD

  • hmmmm better than canvas would probably be to use warp on the whole layer.

    Layers can have effects. This will only run the shader once. Try it with and without the "force own texture" setting.

  • I'm a fancy hat :'(

    "Here lies Madster. He protects you from the sun. FPS40."

  • when building expressions you can doubleclick on the objects on the bar below, this will take you to a list of their available expressions

  • That is really nice looking =)

  • Known issue, about the server =/ sorry, it's just really cheap hosting.

    My other server is very space-limited and could disappear at any second

    Edit: now that brix have been s**t, I share the spoilerific .cap

    http://www.udec.cl/~jfuente_alba/3dfog.cap

    Double Edit: Found an error in the math, fog looks much deeper now, specially when turning =)

  • I've had this concept for nice looking 3D fog for ages. Figured it was time to try it out with Construct, since it's so easy to make stuff with it.

    Up arrow moves forward.

    Right and left to turn. Turning will make you go in a diagonal, could fix that but it's not really important.... just turn in place and see how it looks like.

    http://octavoarte.cl/fog_concept.exe

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  • http://www.udec.cl/~jfuente_alba/25d_concept.exe

    try this one. I haven't worked on this in ages.

  • yeah I meant for others who might be reading this thread =)

  • =(

    It would appear I started a new blank project, then opened your example, made something AWESOME and then saved. Which saved the blank project that I wasn't working on.

    Woo - hoo.

    EDIT: FIX0RED, download again.