madster's Forum Posts

  • Thanks, yeah it was India.

    It's so weird. But interesting. But weird.

    Anyways. I'm home and I haven't even looked at 2.5D behavior, sorry =/ life stuff.

  • Not converted, it has to be redone.

  • Whoa! I saw this lake in the sandbox and I had the engineering impulse of building a tunnel under it, that goes over a bridge crossing this underground lake I found.

    Beautiful!

    Now I wonder about the game around it but... is there any? is it online? can anyone explain how the official paid version works?

  • On a separate subject, Bind to layout seems to ignore zoom.

    And there's some 1-frame camera jolt when zoomed that I can't get rid of.

    On another note: this is so awesome and needs to be finished

  • hi there

    I have a question about, what can you do with advance camera plugin.

    I wonder if is possible to do in top down view race game, that camera follow the car like in 3d games.

    can it be done?

    If you want to rotate the view following the car, yes you can. Toggle it in the follow action.

  • am I the only one that finds Audiosurf really boring?

    Also, spectrum analyzing doesn't yield reliable results imho....I'd script it

  • "Like webOS, Project Ares embodies Palm's belief that the future of mobile will be built on the web"

    Oh Palm, when will you learn.

    (for the record, I disagree)

  • should you even support a game that's been tampered with?

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  • The text object plugin is very undirectXy anyway (there are other issues I believe). You'll be better off using SpriteFont

  • Open Source tends to gravitate towards horrible names and logos. I blame GNU for starting that trend.

    Yeah it's a great format too. And royalty free yay!

  • Silly me, a distance threshold is much less wastefull than a collision check.

    Just pick by distance < something and then apply force accordingly

  • Glad I could help =)

  • I recently released a small game onto the wild (exe file along with DirectX web updater) and I got many reports of crashes.

    Turns out one of them was using WinXP. He tested in another computer with Win7 and it ran "flawlessly".

    So, is WinXP supported? I want to put this info in the readme file.

    I exported using 9992 (I know, unstable, but the build I was using before was doing crazy things).

  • I'd like resolution independence, please >_<

    I mean auto adjust for aspect ratio, zoom, black bars and auto coordinate system adjustment.

    EDIT: As currently this is a major pain, specially with stuff like the wrap behavior and others, you'll have to adjust MANY parameters for any resolution change. You might have to mess with every single motion parameter.

    Oh and I wish the Custom Movement plugin was framerate independent, but that's for another thread

  • yeah and since it's android, it means it should be fairly easy (distribution channel-wise) to develop for it.

    Yay for open platforms!