Gigatron
So you have to add 2 versions of the effect and define which Card is used in order to define the plugin to use?
PM remains in the outbox as long as the recipient doesn't read them.
you're absolutely right , I think to do things too complicated (as usual) especially since I knew that the sawtooth effect was dependent displacement of the enemy
So simple ... compared to trying to change the trajectory of each bullet... I bow to you master LittleStain lol
clamp(x, lower, upper)
Return lower if x is less than lower, upper if x is greater than upper, else return x.
clamp(5,2,10)=5
clamp(1,2,10)=2
clamp(12,2,10)=10
If you want x is between 10 and 15, you'll use clamp(x,10,15)
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You did a lot of good improvements ... awesome work
Congratulations about Mozilla
LittleStain
I think he wants something like this (in better way I guess)
VIKINGS
I haven't thought about it, thanks lol
you can try:
on death event:
on "death" layout start: start playing "death song"
or you can try the plugin [sound]Fade-in/Fade-out by rexrainbow and fade out your song and fade in the death song at the same time
the bullet bounce on the limit's viewport...your enemy doesn't interfere with the trajectory of the bullet...
perhaps LittleStain or one of the hundreds who read this post could explain that better than me (my English has its limits)
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I thought perhaps I had misunderstood LittleStain
Maybe I misunderstand but I don't see any issue.
Candyland is already available on playstore
You can try:
1.sprite is on collison with ...
1.(AND) System is between value sprite.currentframe / low number of your frame / high
or
1.sprite is on collision with....
1.(AND) System compare 2 values sprite.currentframe = "number of your frame"
You can try :
spawn bullet with angle of motion = 45° depending of the direction of your ennemy
check if bullet is near to viewport, then bullet rotate to invert(current angle)
Hope that helps
your first post doesn't help?