Hiya folks, new to the forum, been making a game with C2 for about a year now, but I've run into an issue that I just can't seem to fix, and Google's not helping this time!
This is what happens: At the start of my level, I play a tagged, looping music file (.ogg, from the Music folder); it plays and loops just fine. All good. But when I want to stop that music and play different music, it won't work. I can stop the original music via a tag just fine. But nothing else from the Music folder will play afterwards. This seems like such a simple thing - all I want to do is stop one track and play another instead! Am I missing something? I'm going bananas. In this instance I want to stop the level bgm and play the death music when the player dies. Even if I stop the first music on the first layout, go to the death screen layout, and then try to play the death music like 30 seconds later, it still won't work. I did some tests and it's not that C2 is playing the death music silently or anything like that (playback timer stays at 0). It just isn't playing it. Argh!!
If I put all the music into the Sounds folder, then it works the way I want, except there is like a ~20 second delay at the start of the level with no music while it loads everything! Yuck.
So, any ideas? Why wouldn't Construct 2 play a music file after another one has been stopped? Any ideas? Please help