MadameBerry's Forum Posts

  • It works fine for me. Just created a quick layout with just that one event and it waits two seconds and then focuses on the player. What exactly are you trying to have it do? What other events, behaviors, etc. do you have going on?

  • Oh, hey! I saw this a little while back when one of the guys who worked on Spriter posted a video about it. Good luck!

    I do agree that the animations need to be faster paced.

  • I've been here for about a month, but never actually officially introduced myself. Hi! I'm MadameBerry!

    I'm making a few games with Construct 2, some of them larger scale than others, and blogging about my experiences at madameberry.com

    I hope to have a completed game done by the end of the summer. We'll see how that goes.

  • You're going to need to make the background transparent.

    Make the background a color you would never use in game (I make mine a nasty neon-pink color, some other people use neon-green).

    Then, for each frame of your animation, click on the frame properties icon (the three little dots in the corner) and check the checkbox next to where it says "Transparency: Enabled"

    It will then let you pick a transparent color. You want to pick the color you used for the background. Now the background should be transparent!

    You can save as either a .gif or a .png with the transparent background.

    For more information and screenshots: humanbalance.net/gale/us/faq.html

    Hope that helped!

  • I'm using R95 on Windows 7, testing in Chrome, and certain background music tracks have stopped playing for me. I've tested a lot, reloading my game with different events disabled and enabled, and I can't seem to pin why they don't play. Sometimes they'll play and other times they won't, and it seems completely random. (I'll reload the same build a few times without changing anything, and sometimes it plays and other times it doesn't).

    So, I don't think it's an OS-specific problem, and I don't know what's going on. It's frustrating.

  • Crap, thanks!

    They were already all on a UI layer, but I didn't know parallax could be used that way.

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  • Hey, all. I'm creating a sidescrolling platformer, and I've gotten most everything working that I need. The biggest problem that I'm running into now is that I need the UI and everything (including pause menu, etc) to always stay within the screen. The Anchor behavior seems to do this, but I'm running into a problem where, if I'm running, the UI twitches as if it's trying hard to catch up with the screen. It's kind of awkward, and I was wondering if there was something I could do instead of/in addition to adding the anchor behavior, that would keep the UI on screen.

    Thanks in advance! =D