MadameBerry's Forum Posts

  • Someone mentioned a spreadsheet-like Array editor and HOLY PLEASE YES.

    Also I would be sorely disappointed if a Construct 3 were to be announced any time soon. Like there was no point in my buying the C2 license if it was just going to be abandoned for the next iteration so soon.

    Really, if you want 3D go work in Unity. And isometric isn't really that hard to do in events. I don't feel like it needs its own editor.

    What I'd /LOVE/ is some better sharing tools, such as code and asset packaging.

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  • Agh yes.

    Dynamically creating a chain of objects and then pinning them together end to end was incredibly frustrating because of this one-tick delay!

  • I don't even know when the last time FRAPS was updated, so I don't have super high hopes there.

    Thanks to those who suggested alternate programs though!

    Nvidia Shadowplay doesn't seem to detect Node Webkit games either. It can capture desktop but then I'd have to crop it. Action! looks fantastic though.

  • A problem with global layers is that if you have a bunch of layouts, and then suddenly need to add a new layer (even if it's global) you still have to go through all your layouts and manually add that layer, rename it, and move it to the correct spot.

    This shouldn't be a problem if you plan ahead (I usually just duplicate the entire layout then change the event sheet) but for instance I recently updated one of my games to include a company's SKD and I needed a new layer. Had to add it manually to all of them, even though it was global. Being able to copy the layer and its name would have hastened that process tremendously.

  • > on mobile (at the very least when previewing over wifi) it will throw an error and either try to reload the page or crash.

    >

    What is the exact text of the error message? What precisely is happening here? These are vital details, please remember to include all this detail in bug reports.

    It tries to reload a few times, then just says "there was a repeated error loading the page at (url)."

    Either that or it crashes without actually giving error text.

    Really, that's it.

  • Woah I'm super impressed with Action! May end up purchasing it.

    I mean that still doesn't explain Fraps being weird, but thanks!

  • I had this happen to me too a while back I found an alternative though, but I still would much prefer FRAPS. Not sure why this happens.

    What was your alternative? I've gone through a few capture softwares and none of them have worked nearly as well as FRAPS (ie. wouldn't capture system sounds, wouldn't work at all, etc).

  • It's been a while since I exported with node-webkit and I noticed some changes, but now the FRAPS overlay won't show up in the .exe build of my game and I can't capture it anymore. Did something change that FRAPS doesn't like?

  • Abandoned for your obsolescence, you must escape the screen which binds you. What will you find on the outside?

    PLAY IT HERE

  • I do think it is short sounds, but I tried lengthening the sound and it would still crash, but again just on Safari.

  • Problem Description

    Certain sound files (this seems to happen with very short sounds, like a footstep or a "getting hit" sound) will cause the game to fail to load on mobile. The game will load fine on PC, however.

    Attach a Capx

    https://dl.dropboxusercontent.com/u/987 ... orked.capx

    Description of Capx

    There is simply an Audio object, as well as the culprit sound file (this time it happened to be a footstep from a game I'm working on) in the sounds folder. There are no events. When launched on PC it will run, but on mobile (at the very least when previewing over wifi) it will throw an error and either try to reload the page or crash.

    This bug only happens if both the Audio object and a sound file exist, even if no code tells that sound to run. Without the Audio object, the crash does not happen.

    If the sound file itself were bad, one would think it would have problems importing, or if not that, then both PC and Safari would crash?

    Steps to Reproduce Bug

    • Create new default project.
    • Create Audio object
    • Download this example broken sound file: https://dl.dropboxusercontent.com/u/98721999/step1.wav (or just make a really short sound, maybe it'll happen?)
    • Import the sound file into Construct 2 normally
    • Launch Game on both PC and Mobile

    Observed Result

    PC works fine, but it crashes on mobile

    Expected Result

    The layout should run.

    Affected Browsers

    • Safari (I only have an iPhone so I couldn't test any other mobile platform)

    Operating System and Service Pack

    Windows 7

    Construct 2 Version ID

    Version 90 (64-bit)

  • That seems to work. Thanks!

    I handled the appearance of the chains with physics objects and joints. They're super bouncy but that's the best I got.

  • The player is moved using the Platform behavior.

    I'll give that a try, though I'm not sure the best way to implement it.

  • For a part of my game, my player is held captive by chains until he breaks out. I need to be able to root the player to the ground.

    Right now, I followed the Pin Chain Style example in the Examples folder that comes with Construct, and the chain itself attaches correctly to the player, but will not stay rooted to the ground. How can I keep the chain held to the ground without moving?

    Thank you!

  • I wanted to get some mobile experience under my belt, so I created a relatively simple game to get some experience with exporting and publishing.

    Thus, I made Tasteout, a game in which you pick fruits to mix colors, and feed the colored ball to very picky blocks.

    It was meant for mobile, but I ported it to PC. You can play it here!

    It's also a web app for mobile, though I hope to be able to publish native apps soonish.