ludei's Forum Posts

  • Hi mahdisml

    You could create your own leaderboard with webview or use the Game Center extension on CocoonJS.

  • Hi ElRei

    The accelerometer feauture will be available in the next release. Thanks!

  • Hi Duke

    You can download the debug apk from here: wiki.ludei.com/cocoonjs:launcherapp

    Xavier

    Yes, We know that It is going to be better when you can download and update the app directly from the market. We are working on it. Thanks!

  • roberto

    You could start trying with this demo We made: storage.cocoonjsservice.ludei.com/demos/cjs1868640862282854491fonts.zip

    If you have problems with one of the fonts or the sizes, please contact us and We will give you detailed support.

    Thanks!

  • Hi theames

    The best way is to create the project directly with 960x640 canvas size. CocoonJS automatically scales the canvas to the display size, resulting in a 1 scale on iPhone 4/4S and 0.5 scale on iPhone 3GS.

    If you need detailed help, please contact us: ludei.com/about

  • Hi,

    If you want to use the ads, please contact us to ask for a premium account:

    cocoonjsservice.ludei.com/cloud/extras/extensions

    Thanks!

  • Hi slw666,

    Could you give us more details? Please, contact us and We will give you detailed info. Thanks!

    ludei.com/about

  • Ludei�s forum URL: ludei.com/forum

    You can report all the questions you have about our product in our forum. Anyway, we will give you a response if you send us an email.

  • Follow please our tutorial to sign the apk file before upload it to Google Play

    wiki.ludei.com/cocoonjs:androidapk

  • Hello Construct2 developers,

    Ludei is trying it's best to provide you with a way of deploying your apps to the markets with the best performance possible and ways of monetizing them. Many of you have already deployed apps on Google Play (we will soon release a full list of the games) and the results are incredible. Great work. Hopefully in the next releases you will find out that many new features have been added. Please, stay tuned and do not hesitate to contact us if you need further assistance.

    Thank you for using CocoonJS and for al the awesome work you are doing!

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  • Hello everyone,

    Today we have exciting news. Our Cloud Compiling System is available! If you want to try please read more info about It in this blog post. http://blog.ludei.com/ludei-cloud-compiler/. We hope you enjoy it! ;)

    Thank you all for trying our technology!!!

  • Hello,

    I will try to give some feedback on this from Ludei's point of view. We are developers ourselves and know how frustrating it is to get some technology to work as we would like to. There is always a catch.

    CocoonJS is not perfect. It is what it is. A canvas acceleration environment at first but a full access to multiple native like features once you start digging. It is not open source and it is true that the cloud compilation system is getting a little more time than we expected/hoped, but I can assure you that it is about to be published, we are just solving the final minor bugs.

    We already have iOS ads and IAPs integrated and more features are coming. The CocoonJS Launcher App has finally been approved and a major release will be published shortly that we are sure will be great for all of you.

    I am not saying that CocoonJS is better or worse than any of the other solutions. I am just stating what CocoonJS is and we are working really hard to give you the opportunity to try the technology and choose for yourselves which one fits your needs. Scirra has done a great job on this too with their export to CocoonJS option.

    Keep up the great work (we have been running great Construct2 based projects lately!).

    Regards,

    Iker.

  • Hello!

    We have been refactoring the rendering system inside CocoonJS and found that some things weren't drawing correctly. The next release will solve all these problems. Meanwhile, please, contact us and will try to check if the problem is still present in the soon to be released next version of the launcher.

    Regards,

    Ludei.

  • If the error says something related to parsing errors with the .js file, please make sure you are saving this file in UTF-8 format. Free apps like SublimeText2 allows you to be sure you save the file in UTF-8 with an option similar to "Save with encoding -> UTF-8". If this does not solve the problem, do not hesitate to contact us using our support form in our website.

  • PepperredPenguin Awesome! Thanks for sharing.

    We're working hard to release the cloud compilation any time soon!