I'm a bit confused with how to build a game for iPhone
I understand there is an option for the use retina display in project properties, but what i'm struggling with is how to set it up
Do i start with a project which has a size of 960x640 and use the full size images, or do i create an app at 480x320 and reduce the size of every image by half or something else?
At the minute i am using graphics at there full size on a 480x320 project whcih im sure is wrong
On a seperate note these images appear very badly pixelated when on iphone 3gs via cocoonjs launcher