Lowren's Forum Posts

  • Just to add that party games are one of the most difficult type of game to design. You don't have to think about one game design, but several, and because of that creating a - good - party game is very time consuming and difficult. Your mini games have to be as good as other.

  • Create a global variable and set it to 3 by default. Each destroy, substract 1 to the variable.

    When your variable equals zero, go to game over screen.

  • You have to set the background as a sprite, yes. Why don't you want to make a sprite for your background?

  • Create a variable "canwalk" ; 0 = the player can walk and 1 = the player cannot walk.

    Then try this:

    If [your walk button] is pressed

    and if variable canwalk = 0

    ----> then the character walks.

    If [your attack button] is pressed

    ---> the character attacks

    plays animation "attack"

    put the variable canwalk to 1

    When the animation 'attack" is finished, put the variable canwalk to 0.

  • #1 Be careful when using Physics on mobile devices. Physics can quickly make the game work slow on mobile. Try to not use physics on too many objects for example.

    Why no control solution suited to you?

    #9 I read several times that Google are not allowing Adsense for html5 games, and your account can be suspended for that, so using another service could be a good idea.

  • When I was a game design student, I learnt that mechanics are more important that anything else. Studios where I was working told me the same. And they're wright, because thinking about the story first doesn't provide you a game, and it may even complicate things, because you will have to justify the story with the mechanics. When you start with mechanics, the gameplay has the priority, and it's primordial, even if your game is based on a strong story (otherwise it's a book...).

    For me, even if you plan to make an adventure games with characters, strong story, etc... You have to think about mechanics before anything. Think about how the player will interact with the characters, items, etc. You say you want to let the player explore the area, them how he will explore it? What can we do in the first hour of gameplay? What are the controls and actions the player can do? This is the kind of question you have to think about first :)

  • Learning Japanese with Ace Attorney must be incredibly difficult, because of the kanji, without furigana in the text. I rather play Pokemon because there's only kana and it's better for noobs like me :P

  • You have to set the animation speed to 0, then:

    On object clicked --> set frame

  • Yes. I myself made one in C2.

  • It's because of the way you allow the player to move the object. If you remove the Is in touch event and you add the drag and drop behavior instead, it should work.

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  • You can copy / paste events from a capx to another (if variables / object match), but for sprites and layouts you have to recreate them in the second capx file.

  • Everything you need to know is explained here: http://www.scirra.com/forum/load-license-edition_topic55581_post383969.html#383969

  • Plugins are extensions that will allow you to use extra features developed by the community.

    To install a plugin you just have to open the C2 install folden at exporters/html5/plugin and paste the plugin here, the plugin features will appear in C2 then. Nothing to do with capx, your C2 project is still a capx when you use plugins.

  • Actually it's my best game ever, while I think I have a good experience in video games.

    The way the story is told is extremely smart. I have always been impressed on how the game looks compelling with just a static background and a basic animated character on screen.

  • I started with RPG Maker XP when I was a teenager. I never finished any single game but I loved doing stuff in this software when I had free time. I remember a talented Pokemon fanboy created a very complete Pokemon engine based on RPG Maker and I used it for a long time.

    Then when I was a game design student we had to use a 3D game engine called Virtools and it was terrible. This tool was very painful to use, buggy and outdated but we had to do with it. Anyone knows Virtools here?

    Now I use C2 and it's way better than the other.