Lowren's Forum Posts

  • Hello all,

    I'm making a simple platform game on mobile devices, and I realized the framerate is very low (20 fps on iphone 4), even if the game is simplistic. I'm simply wondering if this is normal.

    I know performance on mobile is nightmarish, and I experienced that before on other games. But is it not weird that a mid-range mobile can't handle a simple prototype? I don't even use big sprites. Is it because of the tiled backgrounds?

    Here's my proto test: https://dl.dropboxusercontent.com/u/27924504/test/test/index.html

    I tested it with an iphone 4.

  • Performance on mobile is a nightmare. But if you want to make some money with HTML5 games you have no choice, mobile is actually the best (and the only one ?) solution.

  • Hi,

    I found an issue on my games when I play it on an Android device using Chrome (latest version). Fonts / webfonts are not displayed, even the loading bar under the C2 logo when the game loads doesn't work. That means vector objects are not displayed in Chrome?

    I tried to deactivate WebGL but no change. Is it a Chrome bug, or am I able to resolve this issue by myself in C2?

    ps: I tested the game in Chrome mobile beta version and it works...

    Any idea?

  • Too bad I live in Nantes : ( Is it a paid offer?

  • Could be interesting, I will take a look at it soon :)

  • One thing at a time too.

    I obviously start with an idea, I write my idea on paper, I draw a level example (if the game genre need it), and if the game is complex I write a game design document which describe the entire gameplay of the game.

    Then I start to code the basic things, the game's core gameplay using place holders (squares, circles, sticks...) then the features that are more complicated.

    After all that I can think about making graphic content. It's useless to make graphics at first because your game can change at the coding phase, and you have to be sure of the asset's size.

    Sound and debug come at last.

    And yeah it's very important to have a checklist / to-do list. Very satisfying to delete a task when you finally made it :p

  • I think he's talking about families. In C2 you can group objects into a Family. But if I remember, families are only available in paid version.

    scirra.com/manual/142/families

  • Same here.

    <img src="http://www.pixenli.com/images/1370/1370384346025592400.jpg" border="0" />

  • Personally, my game design bible is this book: Concevoir un jeu vid�o

    It's only available in french, german or spanish. Not english. But it's really, really good.

  • If I understand, what you want is platforms that randomly appears on the right side of the screen?

    I made a runner game in C2 few month ago but I didn't followed any template. My solution was to put 5 or 6 spawners cubes on the right side, at different heights. Then I use this:

    Every X seconds

    Pick a random [spawner] instance

    -----------> create the object "platform"

  • Hello,

    I started to create few html5 mobile games with C2 few weeks ago. My goal is to find sponsors to publish them via game portals. Here they are!

    Master Fisher - http://www.lowren.net/games/masterfisher

    <img src="http://www.pixenli.com/images/1369/1369490463007257000.png" border="0">

    Bouncing Bombs - http://www.lowren.net/games/bouncingbombs

    <img src="http://www.pixenli.com/images/1369/1369490658083587800.png" border="0">

    Bubble Factory - http://www.lowren.net/games/bubblefactory

    <img src="http://www.pixenli.com/images/1369/1369490692024508800.png" border="0">

    Happy Pachinko - http://www.lowren.net/games/happypachinko

    <img src="http://www.pixenli.com/images/1369/1369490715039793500.png" border="0">

  • Your C2 license can be found in your "my purchases" profile section, so don't panic. :)

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Yes you can.

  • You can make a text object and, each time you want to display points, create the text object at sprite.X and sprite.Y-(value) to put the points above your sprite. Set the value (100, 200, 300...) Then destroy the text object :)

    If you want the text object move to make it more dynamic you can set the sine behavior on it.

    This works with sprite instead of text object too.

  • Not surprising :D This Xbox One sounds very casual oriented. Kinect integrated, multimedia features... Right now I don't really like this new direction from Microsoft. But the html5 support, if it's official, is a good thing.