Lorvin's Forum Posts

  • 15 posts
  • Playbacks fine here on Catalina (Mac OS) - Mac Mini 2018 and iOS 13 - iPad Pro.

  • That seems like a very long time. My game I'm working on is black for maybe a second or two before the loader pops up (Galaxy Note 9 and Google Pixel 2). I do notice your battery is down to 5% which may throttle the performance of the phone to preserve battery but not sure otherwise. What model of phone is that? Can't tell just from the video.

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  • Doing a few tests, this seems to be fixed in r92 release, and export Node or not doesn't seem to show the issue any longer. Did a variety of gradients and what not, couldn't reproduce what is shown in the first screenshot, either in the image editor, on the layout, preview or export? Maybe I'm doing something different when exporting?

  • Wow, not sure how to fix that one as it seems Kapersky is parsing the webpages for security issues and is being extremely strict with what it allows.

    Seems to be a common issue with Kaspersky Internet Security software and quite a few webapps:

    Only thing I can suggest is some of the items mentioned on the second post on this page which deals with it stopped you from loading Comcast TV website.

  • If you have the developer console(F12) up when you go to Construct 3 does it print anymore information regarding the error in the console log?

    Also what version of Chrome and on what OS?

    Also, does this happen when your loading your project or just opening up the construct editor before a project is loaded?

  • Pretty good!

    Few comments, take them as you will.

    The spikes, maybe have the tips shaded a combo of gray/black so it is more obvious they will kill you.

    The wall stick feels weird, maybe have it so you slide down the wall till you jump again?

    If you fall a long ways, have you die, hence requiring jumping down walls to get down to the bottom of a screen.

    Otherwise, like the atmosphere and general movement, gives me a slight Super Meat Boy vibe.

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  • Could be wrong but it looks like Articy

  • 1) Understood.

    2) I seen a few plugins, like this one, https://www.scirra.com/store/royalty-fr ... ews?sort=2 (unfortunately the main page seems down right now). Curious if anyone has this working in C3, rather than C2.

  • Experimenting with Construct 3 and have a few questions:

    1) I am working on a small RPG, but I have been going back and forth on the way I'm laying out the map. Would it be better to use a tilemap, with different layers (so the player can go in front or behind certain objects, and for collision. Or a full image separated into layers. The reason I'm asking as I use to use RPGMaker and do what was called Parallax Mapping (

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    ). I can kind of achieve a parallax look via tilemap and regular sprites. From a performance stand point if what I've been reading is correct, a tiled based approach would be the better way to go in the long run?

    2) I'm having big issues trying to do dialogue. First, doing it within construct is possible but time consuming and prone to errors. Second, getting it to show just say say four lines and requiring the person to hit a button to get the next bunch is adding up event wise. So basically I guess what I'm asking is there anything like say this (https://github.com/rodobodolfo/Talkit) for doing editing and then giving the ability to import that easily into Construct?

    Thanks in advance.

  • Loading the .c3p version, and sadly has issues with the preview (Release 58). Seems fine, till you go to swing your weapon.

    Link to screenshot of exact error:

    https://imgur.com/a/HxW7w

    Edit: Narrowed it down to object_player_attack but can't figure out what would be causing this.

  • Not sure if this is what you mean, but hopefully this thread helps.

  • Onedrive and dropbox work fine, only google drive has issue. Left console log info at bug report.

  • Weird, doesn't seem to be on any gpu blacklist I can see unless your using drivers older than 10.4 I believe, have you updated your video drivers, possibly here for yoru card, http://support.amd.com/en-us/download/d ... 0%20-%2032 .

    Could also drive dev version of chrome, https://www.google.com/chrome/browser/canary.html

    Similar enough for me and if anything a bit faster to throw a prototype together with Godot. It does require a bit more knowledge, I agree. Doing scripting myself but the visual scripting looks to be similar to event sheets in alot of ways.

    Gdevelop is garbage sadly. I appreciate the work the devs have put into it but it's just too buggy, too unstable to be usable. Needs to be rebuilt from the ground up which likely won't happen.

    Like Superpower to but that's even less like construct I suppose.

    To each there own. Use the tools that work for you and you feel you can afford. I just can't justify a $100 on what Construct 3 currently is.

    Edit: It is a good setup for the business offering the sub but horrible for the game developer. I know at least half a dozen devs who sub to Unity for over a year and still have yet to release anything. Win for unity, costly for the customer.

  • 15 posts